EscapeShooter/My project/Assets/Project Files/Modules/Floating Text/FollowingTextBehavior.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Watermelon
{
public class FollowingTextBehavior : FloatingTextBaseBehavior
{
[SerializeField] TMP_Text floatingText;
[Space]
[SerializeField] float scaleTime;
[SerializeField] AnimationCurve scaleAnimationCurve;
private Vector3 defaultScale;
private Transform followTransform;
private Vector3 followOffset;
private void Awake()
{
defaultScale = transform.localScale;
}
public void Activate(Transform followTransform, Vector3 followOffset)
{
this.followTransform = followTransform;
this.followOffset = followOffset;
transform.localScale = Vector3.zero;
transform.DOScale(defaultScale, scaleTime).SetCurveEasing(scaleAnimationCurve);
}
private void Update()
{
if (followTransform == null)
return;
transform.position = followTransform.position + followOffset;
}
public void Unload()
{
followTransform = null;
}
}
}