24 lines
400 B
C#
24 lines
400 B
C#
using UnityEngine;
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namespace Watermelon.LevelSystem
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{
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[System.Serializable]
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public class ChestData
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{
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[SerializeField] GameObject prefab;
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public GameObject Prefab => prefab;
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[SerializeField] LevelChestType type;
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public LevelChestType Type => type;
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public void Init()
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{
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}
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public void Unload()
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{
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}
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}
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} |