17 lines
575 B
C#
17 lines
575 B
C#
using UnityEngine;
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namespace Watermelon.SquadShooter
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{
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[CreateAssetMenu(fileName = "Balance Database", menuName = "Data/Balance Database")]
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public class BalanceDatabase : ScriptableObject
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{
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[SerializeField] bool ignoreDifficulty = false;
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public bool IgnoreDifficulty => ignoreDifficulty;
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[SerializeField] bool showDebugText = false;
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public bool ShowDebugText => showDebugText;
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[SerializeField] DifficultySettings[] difficultyPresets;
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public DifficultySettings[] DifficultyPresets => difficultyPresets;
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}
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} |