EscapeShooter/My project/Assets/Project Files/Game/Scripts/Controllers/BalanceDatabase.cs

17 lines
575 B
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
[CreateAssetMenu(fileName = "Balance Database", menuName = "Data/Balance Database")]
public class BalanceDatabase : ScriptableObject
{
[SerializeField] bool ignoreDifficulty = false;
public bool IgnoreDifficulty => ignoreDifficulty;
[SerializeField] bool showDebugText = false;
public bool ShowDebugText => showDebugText;
[SerializeField] DifficultySettings[] difficultyPresets;
public DifficultySettings[] DifficultyPresets => difficultyPresets;
}
}