EscapeShooter/My project/Assets/Project Files/Game/Shaders/Watermelon Shader/Includes/Curve.hlsl

20 lines
433 B
HLSL

#ifndef W_CURVE
#define W_CURVE
uniform half _CurveOffset;
uniform half _CurvePower;
void GetCurve(inout appdata input, inout v2f output)
{
#ifdef CURVE_ON
half pos = output.worldPos.z - _CurveOffset;
half temp = pos / 32;
temp = temp * temp * _CurvePower * (pos > 0);
half4 offset = mul(unity_WorldToObject, half4(0, temp, 0, 0));
input.pos -= offset;
#endif
}
#endif