24 lines
692 B
C#
24 lines
692 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Watermelon.SquadShooter
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{
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[System.Serializable]
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public class CharacterStats
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{
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[SerializeField] int health;
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public int Health => health;
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[Space]
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[SerializeField] float bulletDamageMultiplier = 1.0f;
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public float BulletDamageMultiplier => bulletDamageMultiplier;
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[SerializeField] int power;
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public int Power => power;
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// key upgrade - "ideal" way to play the game, based on this upgrades sequence is built economy
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[SerializeField] int keyUpgradeNumber;
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public int KeyUpgradeNumber => keyUpgradeNumber;
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}
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} |