EscapeShooter/My project/Assets/Project Files/Game/Scripts/Characters/CharacterStats.cs

24 lines
692 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Watermelon.SquadShooter
{
[System.Serializable]
public class CharacterStats
{
[SerializeField] int health;
public int Health => health;
[Space]
[SerializeField] float bulletDamageMultiplier = 1.0f;
public float BulletDamageMultiplier => bulletDamageMultiplier;
[SerializeField] int power;
public int Power => power;
// key upgrade - "ideal" way to play the game, based on this upgrades sequence is built economy
[SerializeField] int keyUpgradeNumber;
public int KeyUpgradeNumber => keyUpgradeNumber;
}
}