27 lines
681 B
C#
27 lines
681 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Watermelon.SquadShooter
|
|
{
|
|
[System.Serializable]
|
|
public class CharacterUpgrade
|
|
{
|
|
[SerializeField] CurrencyType currencyType;
|
|
public CurrencyType CurrencyType => currencyType;
|
|
|
|
[SerializeField] int price;
|
|
public int Price => price;
|
|
|
|
[Space]
|
|
[SerializeField] CharacterStats stats;
|
|
public CharacterStats Stats => stats;
|
|
|
|
[Space]
|
|
[SerializeField] bool changeStage;
|
|
public bool ChangeStage => changeStage;
|
|
|
|
[SerializeField] int stageIndex = -1;
|
|
public int StageIndex => stageIndex;
|
|
}
|
|
} |