EscapeShooter/My project/Assets/Project Files/Game/Scripts/Characters/CharacterUpgrade.cs

27 lines
681 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Watermelon.SquadShooter
{
[System.Serializable]
public class CharacterUpgrade
{
[SerializeField] CurrencyType currencyType;
public CurrencyType CurrencyType => currencyType;
[SerializeField] int price;
public int Price => price;
[Space]
[SerializeField] CharacterStats stats;
public CharacterStats Stats => stats;
[Space]
[SerializeField] bool changeStage;
public bool ChangeStage => changeStage;
[SerializeField] int stageIndex = -1;
public int StageIndex => stageIndex;
}
}