EscapeShooter/My project/Assets/Project Files/Game/Scripts/Drop/DropableItemSettings.cs

15 lines
478 B
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
[CreateAssetMenu(fileName = "Dropable Item Settings", menuName = "Data/Dropable Item Settings")]
public class DropableItemSettings : ScriptableObject
{
[SerializeField] CustomDropItem[] customDropItems;
public CustomDropItem[] CustomDropItems => customDropItems;
[SerializeField] DropAnimation[] dropAnimations;
public DropAnimation[] DropAnimations => dropAnimations;
}
}