EscapeShooter/My project/Assets/Project Files/Game/Scripts/Drop/WeaponDropItem.cs

32 lines
577 B
C#

using UnityEngine;
using Watermelon.SquadShooter;
namespace Watermelon
{
public class WeaponDropItem : IDropItem
{
public DropableItemType DropItemType => DropableItemType.Weapon;
public GameObject GetDropObject(DropData dropData)
{
WeaponData weaponData = dropData.Weapon;
if (weaponData != null)
{
return weaponData.DropPrefab;
}
return null;
}
public void Init()
{
}
public void Unload()
{
}
}
}