EscapeShooter/My project/Assets/Project Files/Game/Scripts/Enemy/EnemiesDatabase.cs

39 lines
1.2 KiB
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
[CreateAssetMenu(fileName = "Enemies Database", menuName = "Data/Enemies Database")]
public class EnemiesDatabase : ScriptableObject
{
[SerializeField] EnemyData[] enemies;
public EnemyData[] Enemies => enemies;
public void InitStatsRealation(int baseCharacterHealth)
{
for (int i = 0; i < enemies.Length; i++)
{
enemies[i].Stats.InitStatsRelation(baseCharacterHealth);
}
}
public void SetCurrentCharacterStats(int characterHealth, int weaponDmg)
{
for (int i = 0; i < enemies.Length; i++)
{
enemies[i].Stats.SetCurrentCreatureStats(characterHealth, weaponDmg, BalanceController.CurrentDifficulty);
}
}
public EnemyData GetEnemyData(EnemyType type)
{
for (int i = 0; i < enemies.Length; i++)
{
if (enemies[i].EnemyType.Equals(type))
return enemies[i];
}
Debug.LogError("[Enemies Database] Enemy of type " + type + " + is not found!");
return enemies[0];
}
}
}