EscapeShooter/My project/Assets/Project Files/Game/Scripts/Enemy/EnemyData.cs

24 lines
588 B
C#

using UnityEngine;
namespace Watermelon.SquadShooter
{
[System.Serializable]
public class EnemyData
{
[SerializeField] EnemyType enemyType;
public EnemyType EnemyType => enemyType;
[SerializeField] GameObject prefab;
public GameObject Prefab => prefab;
[SerializeField] EnemyStats stats;
public EnemyStats Stats => stats;
[Header("Editor")]
[SerializeField] Texture2D icon;
public Texture2D Icon => icon;
[SerializeField] Color iconTint;
public Color IconTint => iconTint;
}
}