EscapeShooter/My project/Assets/Project Files/Game/Scripts/Experience/ExperienceSave.cs

18 lines
336 B
C#

using UnityEngine;
namespace Watermelon
{
[System.Serializable]
public class ExperienceSave : ISaveObject
{
public int CurrentLevel = 1;
public int CurrentExperiencePoints;
public int CollectedExperiencePoints;
public void OnBeforeSave()
{
}
}
}