EscapeShooter/My project/Assets/Project Files/Game/Scripts/Level System/LevelItem.cs

33 lines
731 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Watermelon.LevelSystem
{
[System.Serializable]
public class LevelItem
{
[SerializeField] GameObject prefab;
public GameObject Prefab => prefab;
[HideInInspector][SerializeField] int hash;
public int Hash => hash;
[SerializeField] LevelItemType type;
public LevelItemType Type => type;
private Pool pool;
public Pool Pool => pool;
public void OnWorldLoaded()
{
pool = new Pool(prefab, $"WorldItem_{prefab.name}");
}
public void OnWorldUnloaded()
{
PoolManager.DestroyPool(pool);
}
}
}