EscapeShooter/My project/Assets/Project Files/Game/Scripts/PhysicsHelper.cs

26 lines
1013 B
C#

using UnityEngine;
namespace Watermelon
{
public static class PhysicsHelper
{
public static readonly int LAYER_INTERACTABLE = LayerMask.NameToLayer("Interactable");
public static readonly int LAYER_GROUND = LayerMask.NameToLayer("Ground");
public static readonly int LAYER_OBSTACLE = LayerMask.NameToLayer("Obstacle");
public static readonly int LAYER_DEFAULT = LayerMask.NameToLayer("Default");
public static readonly int LAYER_SPAWN_OBJECT = LayerMask.NameToLayer("SpawnObject");
public static readonly int LAYER_ENEMY = LayerMask.NameToLayer("Enemy");
public static readonly int LAYER_PLAYER = LayerMask.NameToLayer("Player");
public const string TAG_PLAYER = "Player";
public const string TAG_ENEMY = "Enemy";
public const string TAG_ITEM = "Item";
public const string TAG_CHEST = "Chest";
public const string TAG_GRAB_POINT = "GrabPoint";
public static void Init()
{
}
}
}