26 lines
1013 B
C#
26 lines
1013 B
C#
using UnityEngine;
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namespace Watermelon
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{
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public static class PhysicsHelper
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{
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public static readonly int LAYER_INTERACTABLE = LayerMask.NameToLayer("Interactable");
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public static readonly int LAYER_GROUND = LayerMask.NameToLayer("Ground");
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public static readonly int LAYER_OBSTACLE = LayerMask.NameToLayer("Obstacle");
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public static readonly int LAYER_DEFAULT = LayerMask.NameToLayer("Default");
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public static readonly int LAYER_SPAWN_OBJECT = LayerMask.NameToLayer("SpawnObject");
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public static readonly int LAYER_ENEMY = LayerMask.NameToLayer("Enemy");
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public static readonly int LAYER_PLAYER = LayerMask.NameToLayer("Player");
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public const string TAG_PLAYER = "Player";
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public const string TAG_ENEMY = "Enemy";
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public const string TAG_ITEM = "Item";
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public const string TAG_CHEST = "Chest";
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public const string TAG_GRAB_POINT = "GrabPoint";
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public static void Init()
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{
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}
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}
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} |