EscapeShooter/My project/Assets/Project Files/Modules/Haptic/Examples/HapticTestController.cs

42 lines
797 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Watermelon
{
public class HapticTestController : MonoBehaviour
{
[SerializeField] HapticHandler longHapticHandler;
public void Play()
{
Haptic.Play(0.3f);
}
public void PlayLong()
{
longHapticHandler.Play();
}
public void PlayLight()
{
Haptic.Play(Haptic.HAPTIC_LIGHT);
}
public void PlayMedium()
{
Haptic.Play(Haptic.HAPTIC_MEDIUM);
}
public void PlayHard()
{
Haptic.Play(Haptic.HAPTIC_HARD);
}
public void PlayPattern()
{
Haptic.Play(Haptic.PATTERN_LIGHT);
}
}
}