EscapeShooter/My project/Assets/Project Files/Modules/Reward/MD_GeneratedRewardsMap.cs

16 lines
520 B
C#

// Auto-generated file. Do not edit.
// Regenerate via: Tools/Rewards/Regenerate Map
using UnityEngine;
namespace Watermelon
{
static class GeneratedRewardsMap
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Register()
{
RewardsMap.Register(typeof(Watermelon.CurrencyReward), typeof(Watermelon.CurrencyRewardView));
RewardsMap.Register(typeof(Watermelon.NoAdsReward), typeof(Watermelon.NoAdsRewardView));
}
}
}