Project_WL/Assets/Script/Character/Projectile/ProjectileForward.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileForward : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.target = null;
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
}
}