Project_WL/Assets/Script/Character/Projectile/SelectSkill/Select_MoveSpeedUp.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Select_MoveSpeedUp : ProjectileBase
{
public override void Set(ProjectileData _data)
{
_data.shooter.Set_MoveSpeed(true, table_selectskill.Ins.Get_Data(eEffect.Select_MoveSpeedUp).ValueBase);
_data.eStartPos = eProjectileStartPos.Shooter;
base.Set(_data);
}
private void Update()
{
transform.position = m_ProjecTileData.shooter.Get_position();
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}
}