2024-12-18 23:42:27 +00:00
|
|
|
using CodeStage.AntiCheat.ObscuredTypes;
|
2024-12-15 01:39:39 +00:00
|
|
|
using Newtonsoft.Json;
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
public class LimitSlotMagicRateTableData : TableDataBase
|
|
|
|
|
{
|
2024-12-18 23:42:27 +00:00
|
|
|
ObscuredInt _NeedLimitLv;
|
|
|
|
|
public int n_NeedLimitLv
|
|
|
|
|
{
|
|
|
|
|
get { return _NeedLimitLv; }
|
|
|
|
|
set { _NeedLimitLv = value; _NeedLimitLv.RandomizeCryptoKey(); }
|
|
|
|
|
} // 필요한 초월 레벨
|
|
|
|
|
|
|
|
|
|
ObscuredInt _DropIndex;
|
|
|
|
|
public int n_DropIndex
|
|
|
|
|
{
|
|
|
|
|
get { return _DropIndex; }
|
|
|
|
|
set { _DropIndex = value; _DropIndex.RandomizeCryptoKey(); }
|
|
|
|
|
} // Drop Index
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate1;
|
|
|
|
|
public int n_GachaGradeRate1
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate1; }
|
|
|
|
|
set { _GachaGradeRate1 = value; _GachaGradeRate1.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade1 아이템의 드랍 확률 (일반)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate2;
|
|
|
|
|
public int n_GachaGradeRate2
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate2; }
|
|
|
|
|
set { _GachaGradeRate2 = value; _GachaGradeRate2.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade2 아이템의 드랍 확률 (고급)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate3;
|
|
|
|
|
public int n_GachaGradeRate3
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate3; }
|
|
|
|
|
set { _GachaGradeRate3 = value; _GachaGradeRate3.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade3 아이템의 드랍 확률 (희귀)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate4;
|
|
|
|
|
public int n_GachaGradeRate4
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate4; }
|
|
|
|
|
set { _GachaGradeRate4 = value; _GachaGradeRate4.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade4 아이템의 드랍 확률 (영웅)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate5;
|
|
|
|
|
public int n_GachaGradeRate5
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate5; }
|
|
|
|
|
set { _GachaGradeRate5 = value; _GachaGradeRate5.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade5 아이템의 드랍 확률 (전설)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate6;
|
|
|
|
|
public int n_GachaGradeRate6
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate6; }
|
|
|
|
|
set { _GachaGradeRate6 = value; _GachaGradeRate6.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade6 아이템의 드랍 확률 (고대)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate7;
|
|
|
|
|
public int n_GachaGradeRate7
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate7; }
|
|
|
|
|
set { _GachaGradeRate7 = value; _GachaGradeRate7.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade7 아이템의 드랍 확률 (신화)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate8;
|
|
|
|
|
public int n_GachaGradeRate8
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate8; }
|
|
|
|
|
set { _GachaGradeRate8 = value; _GachaGradeRate8.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade8 아이템의 드랍 확률 (불멸)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _GachaGradeRate9;
|
|
|
|
|
public int n_GachaGradeRate9
|
|
|
|
|
{
|
|
|
|
|
get { return _GachaGradeRate9; }
|
|
|
|
|
set { _GachaGradeRate9 = value; _GachaGradeRate9.RandomizeCryptoKey(); }
|
|
|
|
|
} // Grade9 아이템의 드랍 확률 (유일)
|
|
|
|
|
|
|
|
|
|
ObscuredInt _MaxGrade;
|
|
|
|
|
public int MaxGrade
|
|
|
|
|
{
|
|
|
|
|
get { return _MaxGrade; }
|
|
|
|
|
set { _MaxGrade = value; _MaxGrade.RandomizeCryptoKey(); }
|
|
|
|
|
} // Max Grade
|
|
|
|
|
|
|
|
|
|
|
2024-12-15 01:39:39 +00:00
|
|
|
public List<float> list_rate = new List<float>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class table_limitslotmagicrate : table_missionbase
|
|
|
|
|
{
|
|
|
|
|
public static table_limitslotmagicrate Ins;
|
|
|
|
|
List<LimitSlotMagicRateTableData> tableDatas;
|
|
|
|
|
Dictionary<int, LimitSlotMagicRateTableData> dic_Data = new Dictionary<int, LimitSlotMagicRateTableData>();
|
|
|
|
|
|
|
|
|
|
protected override void Awake()
|
|
|
|
|
{
|
|
|
|
|
base.Awake();
|
|
|
|
|
Ins = this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void Start()
|
|
|
|
|
{
|
|
|
|
|
tableDatas = JsonConvert.DeserializeObject<List<LimitSlotMagicRateTableData>>(json_last);
|
|
|
|
|
for (int i = 0; i < Get_DataList().Count; i++)
|
|
|
|
|
{
|
|
|
|
|
var temp = Get_DataList()[i];
|
|
|
|
|
dic_Data.Add(temp.n_NeedLimitLv, temp);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate1 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate2 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate3 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate4 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate5 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate6 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate7 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate8 * 0.0000001f);
|
|
|
|
|
temp.list_rate.Add(temp.n_GachaGradeRate9 * 0.0000001f);
|
|
|
|
|
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate1 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate2 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate3 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate4 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate5 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate6 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate7 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate8 > 0 ? 1 : 0;
|
|
|
|
|
temp.MaxGrade += temp.n_GachaGradeRate9 > 0 ? 1 : 0;
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
if (temp.list_rate.Sum() < 1f)
|
|
|
|
|
Debug.LogError($"table_limitslotmagicrate Lv.{temp.n_NeedLimitLv} 의 GachaGradeRate 합계가 100%가 안됩니다.");
|
|
|
|
|
else if (temp.list_rate.Sum() > 1f)
|
|
|
|
|
Debug.LogError($"table_limitslotmagicrate Lv.{temp.n_NeedLimitLv} 의 GachaGradeRate 합계가 100%가 넘습니다.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
base.Start();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public LimitSlotMagicRateTableData Get_Data_orNull(int lv) { return dic_Data[lv]; }
|
|
|
|
|
public List<LimitSlotMagicRateTableData> Get_DataList() { return tableDatas; }
|
|
|
|
|
}
|