Project_WL/Assets/Script/UI/Farm/FarmUIs.cs

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2025-07-22 03:33:02 +00:00
using System.Collections.Generic;
using UnityEngine;
public class FarmUIs : MonoBehaviour
{
public TabUIBase m_Tab;
List<TabUIData> list_tab = new List<TabUIData>
{
new TabUIData { n_btnName = 308, btnImg_off = "farm-icon", btnImg_on = "farm-icon" },
new TabUIData { n_btnName = 309, btnImg_off = "farm-icon", btnImg_on = "farm-icon" },
new TabUIData { n_btnName = 310, btnImg_off = "farm-icon", btnImg_on = "farm-icon" },
new TabUIData { n_btnName = 311, btnImg_off = "farm-icon", btnImg_on = "farm-icon" },
new TabUIData { n_btnName = 312, btnImg_off = "farm-icon", btnImg_on = "farm-icon" },
};
private void OnEnable()
{
for (int i = 0; i < list_tab.Count; i++)
{
list_tab[i].onClick = OnClick_Tab;
}
m_Tab.Set(list_tab);
}
private void OnClick_Tab()
{
var index = m_Tab.Get_Index();
NewGameUI.Ins.OnClick_FarmButton(index);
}
}