Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Maze.cs

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using TMPro;
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using UnityEngine;
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public class Ingame_Maze : Ingame_DungeonBase
{
public TextMeshProUGUI[] texts; // 0 남은 몹 수
public override void Set_DungeonInfo(int maxMobCount)
{
base.Set_DungeonInfo(maxMobCount);
texts[0].text = maxMobCount.ToString();
}
public override void Add_MobCount(int mobid)
{
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//var mobdata = table_monsterlist.Ins.Get_Data_orNull(mobid);
//Debug.Log(mobdata.e_MonsterType + " : " + mobdata.Get_Name());
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++MobCount;
texts[0].text = (MaxMobCount - MobCount).ToString();
}
}