Project_WL/Assets/Script/UI/Shop/ShopPackageCard.cs

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using TMPro;
using UnityEngine.UI;
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public class ShopPackageCard : CardBase
{
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public TextMeshProUGUI[] texts; // 0 이름, 1 수량
public Image[] images; // 0 아이콘
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public override void Set<T>(T _base)
{
base.Set(_base);
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var data = _base as RandomBagTableData;
texts[0].text = table_itemlist.Ins.Get_ItemName(data.n_ItemId);
texts[1].text = $"x{data.n_DropCount}";
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(data.n_ItemId);
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}
}