Project_WL/Assets/Script/UI/Pet/PetUI_Right.cs

160 lines
5.4 KiB
C#
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using System.Collections.Generic;
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PetUI_Right : uScrollViewMgr
{
public PetUI_Left m_PetUI_Left;
public Image[] images; // 0 강화재료1, 1 강화재료2
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public TextMeshProUGUI[] texts; // 0 강화재료1, 1 강화재료2, 2 레벨업 효과, 3 레벨업 효과 값
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public GameObject go_noti;
PetCard m_SelectPet;
public override void Set()
{
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Set_Scroll();
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SelectPet(null);
Set_UI();
}
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public void Set_Scroll() { Set_ScrollView(table_petlist.Ins.Get_DataList()); }
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public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
var petData = Get_SelectPetData();
var lv = sdata.Get_PetLv(petData.n_PetID);
var Tdata = table_petupgrade.Ins.Get_Data_orNull(lv);
var matID = table_GlobalValue.Ins.Get_Int("n_PetReinforceMaterialID");
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(petData.n_PetID);
images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(matID);
if (DSUtil.CheckNull(Tdata))
{
texts[0].text = "0";
texts[1].text = "0";
go_noti.SetActive(false);
}
else
{
texts[0].text = $"{sdata.Get_ItemAmount(petData.n_PetID)}/{Tdata.Get_PetCost(petData.n_PetGrade)}";
texts[1].text = $"{NumberFormatter.FormatNumber(sdata.Get_ItemAmount(matID))}/{NumberFormatter.FormatNumber(Tdata.Get_Price(petData.n_PetGrade, lv))}";
go_noti.SetActive(CanReinforce(false));
}
}
public void SelectPet(PetCard pet)
{
if (!DSUtil.CheckNull(m_SelectPet))
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m_SelectPet.Set_Selected(false);
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if (DSUtil.CheckNull(pet))
{
var equipid = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.Pet);
for (int i = 0; i < list_CardBase.Count; i++)
{
var id = (list_CardBase[i].Get_Data() as PetListTableData).n_PetID;
if (equipid == id)
{
m_SelectPet = list_CardBase[i] as PetCard;
break;
}
}
}
else
m_SelectPet = pet;
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m_SelectPet.Set_Selected(true);
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// 왼쪽 정보 설정
m_PetUI_Left.Set(Get_SelectPetData());
// 오른쪽 정보 설정
Set_UI();
}
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bool CanEquip()
{
var sdata = ServerInfo.Ins.m_ServerData;
var petid = Get_SelectPetData().n_PetID;
var petlv = sdata.Get_PetLv(petid);
return petlv > 0 && !sdata.IsEquip(eItem.Pet, petid);
}
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bool CanReinforce(bool showtoast)
{
var sdata = ServerInfo.Ins.m_ServerData;
var petData = Get_SelectPetData();
var lv = sdata.Get_PetLv(petData.n_PetID);
var Tdata = table_petupgrade.Ins.Get_Data_orNull(lv);
var matID = table_GlobalValue.Ins.Get_Int("n_PetReinforceMaterialID");
return sdata.Check_ItemAmount(petData.n_PetID, Tdata.Get_PetCost(petData.n_PetGrade), showtoast) &&
sdata.Check_ItemAmount(matID, Tdata.Get_Price(petData.n_PetGrade, lv), showtoast);
}
public void OnClick_Equip()
{
if (CanEquip())
{
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//ServerInfo.Ins.Save_Pet_Equip(Get_SelectPetData().n_PetID, () =>
//{
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var sdata = ServerInfo.Ins.m_ServerData;
sdata.Equip.Set_Equip(eItem.Pet, Get_SelectPetData().n_PetID);
Set();
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//sdata.Add_MissionCount(ePurpose.PET_MOUNT_LIMIT);
//});
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}
}
public void OnClick_Reinforce()
{
if (CanReinforce(true))
{
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var sdata = ServerInfo.Ins.m_ServerData;
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var petData = Get_SelectPetData();
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var lv = sdata.Get_PetLv(petData.n_PetID);
var Tdata = table_petupgrade.Ins.Get_Data_orNull(lv);
var matID = table_GlobalValue.Ins.Get_Int("n_PetReinforceMaterialID");
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sdata.Use_Item(petData.n_PetID, Tdata.Get_PetCost(petData.n_PetGrade));
sdata.Use_Item(matID, Tdata.Get_Price(petData.n_PetGrade, lv));
sdata.Add_PetLv(petData.n_PetID);
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NewGameUI.Ins.m_PetUI.m_PetMenuBackData.Add_PetReinforceData(petData.n_PetID);
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//sdata.Add_MissionCount(ePurpose.PET_UPGRADE_ACC);
//sdata.Add_MissionCount(ePurpose.PET_UPGRADE_ALL);
// 모든 ui 갱신
Set_Scroll();
SelectPet(m_SelectPet);
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}
}
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//public void OnClick_Reinforce()
//{
// if (CanReinforce(true))
// {
// var petData = Get_SelectPetData();
// ServerInfo.Ins.Save_Pet_LvUp(petData.n_PetID, result =>
// {
// var sdata = ServerInfo.Ins.m_ServerData;
// var matID = table_GlobalValue.Ins.Get_Int("n_PetReinforceMaterialID");
// sdata.Use_Item(petData.n_PetID, result.usepet);
// sdata.Use_Item(matID, result.usemat);
// sdata.Add_PetLv(petData.n_PetID);
// sdata.Add_MissionCount(ePurpose.PET_UPGRADE_ACC);
// sdata.Add_MissionCount(ePurpose.PET_UPGRADE_ALL);
// // 왼쪽 정보 설정
// m_PetUI_Left.Set(Get_SelectPetData());
// // 오른쪽 정보 설정
// Set_UI();
// });
// }
//}
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public PetListTableData Get_SelectPetData() { return m_SelectPet.Get_Data() as PetListTableData; }
}