Project_WL/Assets/Script/UI/PC/Awaken/PCAwakenCard.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using TMPro;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.UI;
public class PCAwakenCard : CardBase
{
public TextMeshProUGUI[] texts; // 0 스탯명, 1 누적 스탯, 2 각성 단계, 3 누적 강화
public Slider slider_acc;
public GameObject[] gos_btn; // 0 강화버튼, 1 각성버튼
public MoneyForm m_MoneyForm;
public PCAwakenCard_Stat m_PCAwakenCard_Stat;
eStat m_Stat;
AwakenUpgradeTableData m_AwakenUpgradeTableData;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Stat = DSUtil.StringToEnum<eStat>(_base.ToString());
Set_UI();
}
public override void Set_UI()
{
var sdata = ServerInfo.Ins.m_ServerData;
var actorinfo = MyValue.Get_ActorStatInfoorNull(eRole.PC);
var lv = sdata.Get_AwakenLv(m_Stat);
var exp = sdata.Get_AwakenExp(m_Stat);
m_AwakenUpgradeTableData = table_awakenupgrade.Ins.Get_Data_orNull(lv);
texts[2].text = lv.ToString();
if (!DSUtil.CheckNull(m_AwakenUpgradeTableData))
{
texts[0].text = MyText.Get_StatName(m_Stat);
texts[1].text = actorinfo.Get_Stat(m_Stat).ToString();
texts[3].text = $"{exp}/{m_AwakenUpgradeTableData.n_MaxUpgradeLevel}";
slider_acc.value = DSUtil.Get_SliderValue((float)exp / m_AwakenUpgradeTableData.n_MaxUpgradeLevel);
var moneyid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE");
var need = m_AwakenUpgradeTableData.Get_Price(lv);
var obtain = sdata.Get_ItemAmount(moneyid);
m_MoneyForm.amount.text = NumberFormatter.FormatNumber(need);
m_MoneyForm.amount.color = need > obtain ? Color.red : Color.green;
m_PCAwakenCard_Stat.Set(m_Stat);
// 강화 <-> 각성 버튼
gos_btn[0].SetActive(CanLvUp());
gos_btn[1].SetActive(CanAwaken());
}
else
{
DSUtil.InActivateGameObjects(gos_btn);
texts[3].text = "";
slider_acc.value = 1f;
}
}
bool CanLvUp()
{
return ServerInfo.Ins.m_ServerData.Get_AwakenExp(m_Stat) < m_AwakenUpgradeTableData.n_MaxUpgradeLevel;
}
bool CanAwaken()
{
return !CanLvUp() && !DSUtil.CheckNull(table_awakenupgrade.Ins.Get_Data_orNull(ServerInfo.Ins.m_ServerData.Get_AwakenLv(m_Stat) + 1));
}
public void OnClick_LvUp()
{
if (CanLvUp())
{
var sdata = ServerInfo.Ins.m_ServerData;
var moneyid = table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_UPGRADE");
var lv = sdata.Get_AwakenLv(m_Stat);
if (sdata.Check_ItemAmount(moneyid, m_AwakenUpgradeTableData.Get_Price(lv)))
{
sdata.Use_Item(moneyid, m_AwakenUpgradeTableData.Get_Price(lv));
sdata.Add_AwakenExp(m_Stat);
Set_UI();
}
}
}
public void OnClick_Awaken()
{
if (CanAwaken())
{
var sdata = ServerInfo.Ins.m_ServerData;
var moneyid = Get_AwakenMoneyID();
if (sdata.Check_ItemAmount(moneyid, m_AwakenUpgradeTableData.n_AwakenGoodsCost))
{
sdata.Use_Item(moneyid, m_AwakenUpgradeTableData.n_AwakenGoodsCost);
sdata.Add_AwakenLv(m_Stat);
Set_UI();
}
}
}
int Get_AwakenMoneyID()
{
switch (m_Stat)
{
default: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_STR");
case eStat.DEX: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_DEX");
case eStat.INT: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_INT");
case eStat.LUK: return table_GlobalValue.Ins.Get_Int("AWAKEN_GOODS_LUK");
}
}
}