Project_WL/Assets/Script/UI/Collection/Equipment_Monster/CollectionEMCardBase.cs

32 lines
991 B
C#
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class CollectionEMCardBase : CardBase
{
public Image[] images; // 0 아이콘
public TextMeshProUGUI[] texts; // 0 이름, 1 보유효과, 2 보유/필요. 3 보유효과 값
public Slider slider_proc;
public GameObject go_getreward, go_selected;
protected CollectionListTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as CollectionListTableData;
var sdata = ServerInfo.Ins.m_ServerData;
texts[1].text = MyText.Get_eAwakenUpgradeOptionTypeName(m_Data.n_RepeatRewardValue);
texts[3].text = m_Data.n_RepeatRewardCount.ToString();
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Set_Selected(false);
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}
public override TableDataBase Get_Data() { return m_Data; }
public override void Set_Selected(bool active) { go_selected.SetActive(active); }
public virtual void OnClick_Card() { }
public virtual void OnClick_GetReward() { }
}