Project_WL/Assets/Script/Character/Projectile/Skill/Skill_ArrowRain.cs

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using System.Collections;
using UnityEngine;
public class Skill_ArrowRain : Projectile_StopAndColliderControl
{
[Header("이펙트 유지 시간")]
public float lifetime = 3.2f;
public override void Set(ProjectileData _data)
{
base.Set(_data);
transform.position = _data.target.Get_position();
StopAllCoroutines(); // 일단 정지
StartCoroutine(Co_Update());
StartCoroutine(Co_Off(lifetime));
}
IEnumerator Co_Update()
{
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yield return new WaitForSeconds(0.1f);
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StartCoroutine(Co_Collider());
}
}