2024-12-15 01:39:39 +00:00
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using UnityEngine;
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public class Skill_Fireball : ProjectileTest
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{
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[Header("폭파 범위")]
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public float explosionarea = 2f;
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public override void Set(ProjectileData _data)
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{
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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base.Set(_data);
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2025-05-11 22:45:27 +00:00
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LookAt_ShooterFoward();
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2024-12-15 01:39:39 +00:00
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_data.DamageArea = explosionarea;
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_data.CC_AddVal1 = IsStep(1) ? Get_AwakenData(1, 1) : 0;
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_data.CC_AddTime = IsStep(2) ? Get_AwakenData(2, 1) : 0;
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if (IsStep(3))
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{
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transform.localScale = Vector3.one * 1.5f;
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_data.DamageArea += Get_AwakenData(3, 1);
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}
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}
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}
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