Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Maze.cs

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2025-01-26 03:52:03 +00:00
using TMPro;
public class Ingame_Maze : Ingame_DungeonBase
{
public TextMeshProUGUI[] texts; // 0 남은 몹 수
public override void Set_DungeonInfo(int maxMobCount)
{
base.Set_DungeonInfo(maxMobCount);
texts[0].text = maxMobCount.ToString();
}
public override void Add_MobCount(int mobid)
{
++MobCount;
texts[0].text = (MaxMobCount - MobCount).ToString();
}
}