Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Mimic.cs

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using TMPro;
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using UnityEngine.UI;
public class Ingame_Mimic : Ingame_DungeonBase
{
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public Slider m_slider;
public TextMeshProUGUI[] texts_mimic; // 0 몹 수
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public MoneyForm[] rewards;
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public override void Set_DungeonInfo(int maxMobCount)
{
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base.Set_DungeonInfo(maxMobCount);
MobCount = -1;
Add_MobCount(0);
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// TODO 정인호 : 올바른 보상으로 변경 필요
rewards[0].Set(1, 0);
rewards[1].Set(2, 0);
}
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public override void Add_MobCount(int mobid)
{
++MobCount;
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m_slider.value = MobCount / (float)MaxMobCount;
texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount);
}
}