2024-12-15 01:39:39 +00:00
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using TMPro;
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2025-03-13 00:10:58 +00:00
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using UnityEngine;
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2024-12-15 01:39:39 +00:00
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using UnityEngine.UI;
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2025-03-13 00:10:58 +00:00
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public class PCUI_LvInfo : MonoBehaviour
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2024-12-15 01:39:39 +00:00
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{
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2025-07-16 16:43:31 +00:00
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public Image[] images; // 0 전투타입, 1 직업
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public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류
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public Slider slider_exp;
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2024-12-15 01:39:39 +00:00
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private void OnEnable()
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{
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Set();
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}
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public void Set()
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
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2025-07-16 16:43:31 +00:00
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//texts[0].text = classData.Get_JobName();
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texts[1].text = $"Lv. {sdata.PC.Lv}";
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texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue());
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2025-02-15 00:45:35 +00:00
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if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString();
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2025-07-16 16:43:31 +00:00
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if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue();
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2024-12-15 01:39:39 +00:00
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}
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}
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