영웅 좌하단 정보

This commit is contained in:
Ino 2025-07-17 01:43:31 +09:00
parent 3916c3dcd3
commit a771ca00ab
15 changed files with 724 additions and 256 deletions

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@ -49,7 +49,7 @@ TextureImporter:
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@ -139,7 +139,7 @@ TextureImporter:
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@ -4,8 +4,9 @@ using UnityEngine.UI;
public class PCUI_LvInfo : MonoBehaviour
{
public Image[] images; // 0 직업
public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류
public Image[] images; // 0 전투타입, 1 직업
public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류
public Slider slider_exp;
private void OnEnable()
{
@ -16,9 +17,10 @@ public class PCUI_LvInfo : MonoBehaviour
{
var sdata = ServerInfo.Ins.m_ServerData;
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv. <size=35>{sdata.PC.Lv}";
texts[2].text = $"Exp {DSUtil.GetCommaText_N2(sdata.PC.Get_ExpSliderValue() * 100f)}%";
//texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv. {sdata.PC.Lv}";
texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue());
if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString();
if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue();
}
}

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.5
- _FaceDilate: 0.2
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
@ -75,9 +75,9 @@ Material:
- _OutlineWidth: 1
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.47407407
- _ScaleRatioA: 0.57657653
- _ScaleRatioB: 0.65
- _ScaleRatioC: 0.25
- _ScaleRatioC: 0.49
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
@ -104,7 +104,7 @@ Material:
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0.068084724, g: 0.073842846, b: 0.16981131, a: 1}
- _OutlineColor: {r: 0.026241222, g: 0.029556843, b: 0.12213881, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.5
- _FaceDilate: 0.2
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05

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@ -58,7 +58,7 @@ Material:
- _ColorMask: 15
- _CullMode: 0
- _Diffuse: 0.5
- _FaceDilate: 0.5
- _FaceDilate: 0.2
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlowInner: 0.05
@ -75,9 +75,9 @@ Material:
- _OutlineWidth: 1
- _PerspectiveFilter: 0.875
- _Reflectivity: 10
- _ScaleRatioA: 0.47407407
- _ScaleRatioA: 0.57657653
- _ScaleRatioB: 0.65
- _ScaleRatioC: 0.25
- _ScaleRatioC: 0.49
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0