영웅 좌하단 정보
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@ -49,7 +49,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 28, y: 0, z: 28, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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@ -139,7 +139,7 @@ TextureImporter:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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Load Diff
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@ -4,8 +4,9 @@ using UnityEngine.UI;
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public class PCUI_LvInfo : MonoBehaviour
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{
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public Image[] images; // 0 직업
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public TextMeshProUGUI[] texts; // 0 직업, 1 레벨, 2 경험치, 3 무기종류
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public Image[] images; // 0 전투타입, 1 직업
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public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류
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public Slider slider_exp;
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private void OnEnable()
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{
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@ -16,9 +17,10 @@ public class PCUI_LvInfo : MonoBehaviour
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{
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var sdata = ServerInfo.Ins.m_ServerData;
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var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
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texts[0].text = classData.Get_JobName();
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texts[1].text = $"Lv. <size=35>{sdata.PC.Lv}";
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texts[2].text = $"Exp {DSUtil.GetCommaText_N2(sdata.PC.Get_ExpSliderValue() * 100f)}%";
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//texts[0].text = classData.Get_JobName();
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texts[1].text = $"Lv. {sdata.PC.Lv}";
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texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue());
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if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString();
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if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue();
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}
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}
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@ -58,7 +58,7 @@ Material:
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0.5
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- _FaceDilate: 0.2
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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@ -75,9 +75,9 @@ Material:
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- _OutlineWidth: 1
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _ScaleRatioA: 0.47407407
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- _ScaleRatioA: 0.57657653
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- _ScaleRatioB: 0.65
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- _ScaleRatioC: 0.25
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- _ScaleRatioC: 0.49
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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@ -104,7 +104,7 @@ Material:
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0.068084724, g: 0.073842846, b: 0.16981131, a: 1}
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- _OutlineColor: {r: 0.026241222, g: 0.029556843, b: 0.12213881, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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@ -58,7 +58,7 @@ Material:
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0.5
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- _FaceDilate: 0.2
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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@ -58,7 +58,7 @@ Material:
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0.5
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- _FaceDilate: 0.2
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.05
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@ -75,9 +75,9 @@ Material:
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- _OutlineWidth: 1
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _ScaleRatioA: 0.47407407
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- _ScaleRatioA: 0.57657653
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- _ScaleRatioB: 0.65
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- _ScaleRatioC: 0.25
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- _ScaleRatioC: 0.49
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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