new 전직 ui
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File diff suppressed because it is too large
Load Diff
|
|
@ -2720,6 +2720,51 @@ public class SD_PC
|
|||
Stat[dic_StatIndex[stat]].RandomizeCryptoKey();
|
||||
}
|
||||
public bool IsObtainPC(int id) { return Obtain.Find(f => f == id) > 0; }
|
||||
public bool CanJobBuy(ClassOpenConditionTableData m_Data, bool showtoast = true)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
// linkedId1 확인
|
||||
if (m_Data.n_linkedClass1 > 0 && !IsObtainPC(m_Data.n_linkedClass1))
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(254);
|
||||
return false;
|
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}
|
||||
|
||||
// linkedId2 확인
|
||||
if (m_Data.n_linkedClass2 > 0 && !IsObtainPC(m_Data.n_linkedClass2))
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(254);
|
||||
return false;
|
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}
|
||||
|
||||
// 특성 확인
|
||||
if (m_Data.n_RequireAbility > 0)
|
||||
{
|
||||
if (sdata.Get_AbilityLv(m_Data.n_RequireAbility) < 1)
|
||||
{
|
||||
if (showtoast)
|
||||
ToastUI.Ins.Set(242, table_itemlist.Ins.Get_ItemName(m_Data.n_RequireAbility));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 각성 확인 1
|
||||
if (m_Data.e_RequireAwakenType1 != eStat.None && sdata.Get_AwakenLv(m_Data.e_RequireAwakenType1) < m_Data.n_RequireAwakenStep1)
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(230);
|
||||
return false;
|
||||
}
|
||||
|
||||
// 각성 확인 2
|
||||
if (m_Data.e_RequireAwakenType2 != eStat.None && sdata.Get_AwakenLv(m_Data.e_RequireAwakenType2) < m_Data.n_RequireAwakenStep2)
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(230);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public void Add_PC(int id)
|
||||
{
|
||||
if (!IsObtainPC(id))
|
||||
|
|
|
|||
|
|
@ -184,6 +184,22 @@ public class ClassConfigTableData : TableDataBase
|
|||
|
||||
return 0;
|
||||
}
|
||||
public Sprite Get_MainStatIcon(int index)
|
||||
{
|
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switch (e_MainStatType)
|
||||
{
|
||||
case eMainStatType.STR: return index == 0 ? UIAtlasMgr.Ins.Get_MainStatSprite(eStat.STR) : null;
|
||||
case eMainStatType.STR_DEX: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.STR : eStat.DEX);
|
||||
case eMainStatType.STR_INT: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.STR : eStat.INT);
|
||||
case eMainStatType.DEX: return index == 0 ? UIAtlasMgr.Ins.Get_MainStatSprite(eStat.DEX) : null;
|
||||
case eMainStatType.DEX_STR: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.DEX : eStat.STR);
|
||||
case eMainStatType.DEX_INT: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.DEX : eStat.INT);
|
||||
case eMainStatType.INT: return index == 0 ? UIAtlasMgr.Ins.Get_MainStatSprite(eStat.INT) : null;
|
||||
case eMainStatType.INT_STR: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.INT : eStat.STR);
|
||||
case eMainStatType.INT_DEX: return UIAtlasMgr.Ins.Get_MainStatSprite(index == 0 ? eStat.INT : eStat.DEX);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class table_classconfig : table_missionbase
|
||||
|
|
@ -233,4 +249,25 @@ public class table_classconfig : table_missionbase
|
|||
{
|
||||
return Get_PureStat(eStat.STR, sdata) + Get_PureStat(eStat.DEX, sdata) + Get_PureStat(eStat.INT, sdata) + Get_PureStat(eStat.LUK, sdata);
|
||||
}
|
||||
public int Get_TotalStat_byClass(eStat stat)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var lst = Get_DataList();
|
||||
int rtnval = 0;
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
if (sdata.PC.IsObtainPC(lst[i].n_ClassID))
|
||||
{
|
||||
switch (stat)
|
||||
{
|
||||
case eStat.STR: rtnval += lst[i].n_DefaultStr; break;
|
||||
case eStat.DEX: rtnval += lst[i].n_DefaultDex; break;
|
||||
case eStat.INT: rtnval += lst[i].n_DefaultInt; break;
|
||||
case eStat.LUK: rtnval += lst[i].n_DefaultLuk; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rtnval;
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@ using CodeStage.AntiCheat.ObscuredTypes;
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.WSA;
|
||||
|
||||
[Serializable]
|
||||
public class ClassOpenConditionTableData : TableDataBase
|
||||
|
|
@ -97,4 +98,42 @@ public class table_classopencondition : table_missionbase
|
|||
|
||||
public ClassOpenConditionTableData Get_Data_orNull(int id) { return dic_Data[id]; }
|
||||
public List<ClassOpenConditionTableData> Get_DataList() { return tableDatas; }
|
||||
public List<ClassOpenConditionTableData> Get_DataList(int index)
|
||||
{
|
||||
var lst = Get_DataList();
|
||||
eStat stat = eStat.STR;
|
||||
switch (index)
|
||||
{
|
||||
default: return lst;
|
||||
case 1: stat = eStat.STR; break;
|
||||
case 2: stat = eStat.DEX; break;
|
||||
case 3: stat = eStat.INT; break;
|
||||
}
|
||||
|
||||
List<ClassOpenConditionTableData> rtnlst = new List<ClassOpenConditionTableData>();
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
{
|
||||
var job = table_classconfig.Ins.Get_Data_orNull(lst[i].n_ClassID);
|
||||
switch (stat)
|
||||
{
|
||||
case eStat.STR:
|
||||
if (job.e_MainStatType == eMainStatType.LUCK || job.e_MainStatType == eMainStatType.STR ||
|
||||
job.e_MainStatType == eMainStatType.STR_DEX || job.e_MainStatType == eMainStatType.STR_INT)
|
||||
rtnlst.Add(lst[i]);
|
||||
break;
|
||||
case eStat.DEX:
|
||||
if (job.e_MainStatType == eMainStatType.LUCK || job.e_MainStatType == eMainStatType.DEX ||
|
||||
job.e_MainStatType == eMainStatType.DEX_STR || job.e_MainStatType == eMainStatType.DEX_INT)
|
||||
rtnlst.Add(lst[i]);
|
||||
break;
|
||||
case eStat.INT:
|
||||
if (job.e_MainStatType == eMainStatType.LUCK || job.e_MainStatType == eMainStatType.INT ||
|
||||
job.e_MainStatType == eMainStatType.INT_STR || job.e_MainStatType == eMainStatType.INT_DEX)
|
||||
rtnlst.Add(lst[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return rtnlst;
|
||||
}
|
||||
}
|
||||
|
|
@ -194,6 +194,14 @@ public class SkillListTableData : TableDataBase
|
|||
public Sprite Get_Icon() { return UIAtlasMgr.Ins.Get_Sprite(n_SkillID); }
|
||||
public override string Get_Name() { return table_itemlist.Ins.Get_ItemName(n_SkillID); }
|
||||
public string Get_SkillDesc() { return table_itemlist.Ins.Get_ItemDesc(n_SkillID); }
|
||||
public string Get_SkillType()
|
||||
{
|
||||
switch (e_SkillType)
|
||||
{
|
||||
case eSkillType.Active: return "Active";
|
||||
default: return "Passive";
|
||||
}
|
||||
}
|
||||
|
||||
public float Get_SkillDamage(ActorStatInfo statInfo, int lv, int nextlv = 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,22 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class JobSkillCard : CardBase
|
||||
{
|
||||
public Image[] images; // 0 스킬 아이콘
|
||||
public GameObject go_passive;
|
||||
public TextMeshProUGUI[] texts; // 0 스킬명, 1 스킬타입, 2 스킬 설명
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(int.Parse(_base.ToString()));
|
||||
go_passive.SetActive(false);
|
||||
}
|
||||
|
||||
public override void Set(int _val)
|
||||
{
|
||||
go_passive.SetActive(true);
|
||||
var skillid = int.Parse(_base.ToString());
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(skillid);
|
||||
var skilldata = table_skilllist.Ins.Get_Data_orNull(skillid);
|
||||
texts[0].text = skilldata.Get_Name();
|
||||
texts[1].text = skilldata.Get_SkillType();
|
||||
texts[2].text = skilldata.Get_SkillDesc();
|
||||
}
|
||||
}
|
||||
|
|
@ -4,9 +4,10 @@ using UnityEngine.UI;
|
|||
|
||||
public class PCJobCard : CardBase
|
||||
{
|
||||
public Image[] images; // 0 직업
|
||||
public TextMeshProUGUI[] texts; // 0 직업명
|
||||
public GameObject[] gos; // 0 선택중
|
||||
public Image[] images; // 0 메인스탯1, 1 메인스탯2
|
||||
public TextMeshProUGUI[] texts; // 0 직업명, 1 오픈 가능 조건
|
||||
public GameObject[] gos; // 0 구매 버튼, 1 변경 버튼, 2 착용 중, 3 잠금
|
||||
public MoneyForm moneyForm;
|
||||
|
||||
ClassOpenConditionTableData m_Data;
|
||||
|
||||
|
|
@ -14,10 +15,104 @@ public class PCJobCard : CardBase
|
|||
{
|
||||
base.Set(_base);
|
||||
m_Data = _base as ClassOpenConditionTableData;
|
||||
var jobData = table_classconfig.Ins.Get_Data_orNull(m_Data.n_ClassID);
|
||||
moneyForm.icon.sprite = UIAtlasMgr.Ins.Get_Sprite(table_GlobalValue.Ins.Get_Int("n_JobMaterialID"));
|
||||
moneyForm.amount.text = m_Data.n_NeedGoodsCount.ToString();
|
||||
//images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_ClassID);
|
||||
|
||||
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_ClassID);
|
||||
images[0].sprite = jobData.Get_MainStatIcon(0);
|
||||
images[1].sprite = jobData.Get_MainStatIcon(1);
|
||||
images[1].gameObject.SetActive(!DSUtil.CheckNull(images[1].sprite));
|
||||
texts[0].text = m_Data.Get_Name();
|
||||
gos[0].SetActive(ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PC) == m_Data.n_ClassID);
|
||||
Set_UI();
|
||||
}
|
||||
|
||||
public override void Set_UI()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
gos[0].SetActive(!sdata.IsObtainItem(m_Data.n_ClassID));
|
||||
gos[1].SetActive(sdata.IsObtainItem(m_Data.n_ClassID) && sdata.Get_EqiupmentEquip(eItem.PC) != m_Data.n_ClassID);
|
||||
gos[2].SetActive(sdata.Get_EqiupmentEquip(eItem.PC) == m_Data.n_ClassID);
|
||||
gos[3].SetActive(!sdata.PC.CanJobBuy(m_Data, false));
|
||||
if (gos[3].activeSelf)
|
||||
{
|
||||
texts[1].text = "";
|
||||
// 직업1 필요
|
||||
if (m_Data.n_linkedClass1 > 0)
|
||||
{
|
||||
var job = table_classconfig.Ins.Get_Data_orNull(m_Data.n_linkedClass1);
|
||||
texts[1].text += DSUtil.Format(412, job.Get_JobName()) + "\n";
|
||||
}
|
||||
// 직업2 필요
|
||||
if (m_Data.n_linkedClass2 > 0)
|
||||
{
|
||||
var job = table_classconfig.Ins.Get_Data_orNull(m_Data.n_linkedClass2);
|
||||
texts[1].text += DSUtil.Format(412, job.Get_JobName()) + "\n";
|
||||
}
|
||||
// 특성 확인
|
||||
if (m_Data.n_RequireAbility > 0)
|
||||
{
|
||||
var ability = table_abilityconfig.Ins.Get_Data_orNull(m_Data.n_RequireAbility);
|
||||
texts[1].text += DSUtil.Format(242, ability.Get_Name());
|
||||
}
|
||||
|
||||
// 각성 확인 1
|
||||
if (m_Data.e_RequireAwakenType1 != eStat.None && m_Data.n_RequireAwakenStep1 > 0)
|
||||
texts[1].text += DSUtil.Format(413, MyText.Get_StatName(m_Data.e_RequireAwakenType1), m_Data.n_RequireAwakenStep1) + "\n";
|
||||
|
||||
// 각성 확인 2
|
||||
if (m_Data.e_RequireAwakenType2 != eStat.None && m_Data.n_RequireAwakenStep2 > 0)
|
||||
texts[1].text += DSUtil.Format(413, MyText.Get_StatName(m_Data.e_RequireAwakenType2), m_Data.n_RequireAwakenStep2) + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
bool CanJobBuy(bool showtoast)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (sdata.PC.IsObtainPC(m_Data.n_ClassID)) return false;
|
||||
return sdata.PC.CanJobBuy(m_Data, showtoast);
|
||||
}
|
||||
|
||||
public void OnClick_JobChange()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
if (sdata.IsObtainItem(m_Data.n_ClassID))
|
||||
{ // 착용 여부
|
||||
if (sdata.Get_EqiupmentEquip(eItem.PC) != m_Data.n_ClassID)
|
||||
{ // 착용하기
|
||||
ServerInfo.Ins.Save_PC_EquipJob(m_Data.n_ClassID, () =>
|
||||
{
|
||||
sdata.Equip.Set_Equip(eItem.PC, m_Data.n_ClassID);
|
||||
Set_UI();
|
||||
PCJobUI.Ins.Set();
|
||||
MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // 전직
|
||||
if (CanJobBuy(true))
|
||||
{
|
||||
var moneyid = table_GlobalValue.Ins.Get_Int("n_JobMaterialID");
|
||||
if (sdata.Check_ItemAmount(moneyid, m_Data.n_NeedGoodsCount))
|
||||
{
|
||||
ServerInfo.Ins.Save_PC_BuyJob(m_Data.n_ClassID, () =>
|
||||
{
|
||||
sdata.Use_Item(moneyid, m_Data.n_NeedGoodsCount);
|
||||
sdata.PC.Add_PC(m_Data.n_ClassID);
|
||||
|
||||
// 고유 스킬 지급
|
||||
var skills = table_skilllist.Ins.Get_DataList(eSkillType.JobPassive, m_Data.n_ClassID);
|
||||
for (int i = 0; i < skills.Count; i++)
|
||||
sdata.Add_Skill(skills[i].n_SkillID, 1);
|
||||
|
||||
Set_UI();
|
||||
MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_Job()
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PCJobMainStatCard : CardBase
|
||||
{
|
||||
public Image i_stat;
|
||||
public TextMeshProUGUI t_stat, t_statval;
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
var data = _base as JobMainStatData;
|
||||
i_stat.sprite = UIAtlasMgr.Ins.Get_MainStatSprite(data.stat);
|
||||
t_stat.text = MyText.Get_StatName(data.stat);
|
||||
t_statval.text = data.val.ToString();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 72a4cb2e6924f5d4893e4470cf6fb2f5
|
||||
guid: 69ca64e479284ef4fb86ea9d74e2ca8a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PCJobTotalStatCard : CardBase
|
||||
{
|
||||
public Image i_stat;
|
||||
public TextMeshProUGUI t_statval;
|
||||
|
||||
public override void Set<T>(T _base)
|
||||
{
|
||||
base.Set(_base);
|
||||
|
||||
var data = _base as JobMainStatData;
|
||||
i_stat.sprite = UIAtlasMgr.Ins.Get_MainStatSprite(data.stat);
|
||||
t_statval.text = data.val.ToString();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4ee8ae4492a124440842f12fcdaf9abd
|
||||
guid: 5da017875419ed646a918a6217227005
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
public class PCJobUI : PCUIMenu
|
||||
{
|
||||
public static PCJobUI Ins;
|
||||
|
|
@ -6,11 +8,19 @@ public class PCJobUI : PCUIMenu
|
|||
Ins = this;
|
||||
}
|
||||
|
||||
public PCJobCard[] arr_jobCards;
|
||||
public TabUIBase m_Tab;
|
||||
public PCJobUI_Scroll m_PCJobUI_Scroll;
|
||||
public PCJobUI_Top m_PCJobUI_Top;
|
||||
public PCJobUI_Class m_PCJobUI_Class;
|
||||
public PCJobUI_Skill m_PCJobUI_Skill;
|
||||
public PCJobUI_StatBonus m_PCJobUI_StatBonus;
|
||||
public PCJobUI_OpenCondition m_PCJobUI_OpenCondition;
|
||||
|
||||
protected List<TabUIData> list_tabdata = new List<TabUIData>
|
||||
{
|
||||
new TabUIData { btnName = "All" },
|
||||
new TabUIData { n_btnName = 40001 },
|
||||
new TabUIData { n_btnName = 40003 },
|
||||
new TabUIData { n_btnName = 40005 },
|
||||
};
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
|
|
@ -18,19 +28,26 @@ public class PCJobUI : PCUIMenu
|
|||
|
||||
NewGameUI.Ins.m_PCUI.Set_Money(table_GlobalValue.Ins.Get_Int("n_JobMaterialID"), 0);
|
||||
|
||||
var lst = table_classopencondition.Ins.Get_DataList();
|
||||
for (int i = 0; i < lst.Count; i++)
|
||||
arr_jobCards[i].Set(lst[i]);
|
||||
for (int i = 0; i < list_tabdata.Count; i++)
|
||||
{
|
||||
list_tabdata[i].onClick = OnClick_Tab;
|
||||
}
|
||||
m_Tab.Set(list_tabdata);
|
||||
OnClick_Tab();
|
||||
|
||||
var id = ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PC);
|
||||
Set(id);
|
||||
}
|
||||
|
||||
private void OnClick_Tab()
|
||||
{
|
||||
m_PCJobUI_Scroll.Set(m_Tab.Get_Index());
|
||||
}
|
||||
|
||||
public void Set(int classid)
|
||||
{
|
||||
m_PCJobUI_Class.Set(classid);
|
||||
m_PCJobUI_Skill.Set(classid);
|
||||
m_PCJobUI_StatBonus.Set(classid);
|
||||
m_PCJobUI_OpenCondition.Set(classid);
|
||||
m_PCJobUI_Top.Set();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +1,32 @@
|
|||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PCJobUI_Class : MonoBehaviour
|
||||
public class PCJobUI_Class : uScrollViewMgr
|
||||
{
|
||||
public TextMeshProUGUI[] texts; // 0 공격타입, 1 주스탯
|
||||
public TextMeshProUGUI[] texts; // 0 직업명
|
||||
|
||||
public void Set(int classid)
|
||||
List<JobMainStatData> mainStatDatas = new List<JobMainStatData>
|
||||
{
|
||||
new JobMainStatData { stat = eStat.STR },
|
||||
new JobMainStatData { stat = eStat.DEX },
|
||||
new JobMainStatData { stat = eStat.INT },
|
||||
new JobMainStatData { stat = eStat.LUK },
|
||||
};
|
||||
|
||||
public override void Set(int classid)
|
||||
{
|
||||
var classData = table_classconfig.Ins.Get_Data_orNull(classid);
|
||||
texts[0].text = $"{classData.e_BattleType}";
|
||||
texts[1].text = $"{classData.Get_MainStat()}";
|
||||
texts[0].text = classData.Get_JobName();
|
||||
mainStatDatas[0].val = classData.n_DefaultStr;
|
||||
mainStatDatas[1].val = classData.n_DefaultDex;
|
||||
mainStatDatas[2].val = classData.n_DefaultInt;
|
||||
mainStatDatas[3].val = classData.n_DefaultLuk;
|
||||
Set_ScrollView(mainStatDatas);
|
||||
}
|
||||
}
|
||||
|
||||
public class JobMainStatData
|
||||
{
|
||||
public eStat stat;
|
||||
public int val;
|
||||
}
|
||||
|
|
@ -1,149 +0,0 @@
|
|||
using CodeStage.AntiCheat.ObscuredTypes;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PCJobUI_OpenCondition : MonoBehaviour
|
||||
{
|
||||
public PCJobDetailUI m_PCJobDetailUI;
|
||||
public TextMeshProUGUI[] texts; // 0 전직 조건, 1 버튼명, 2 전직 비용
|
||||
public GameObject[] gos; // 0 전직 전, 1 전직 후, 2 전직 비용
|
||||
|
||||
ObscuredInt m_ClassId;
|
||||
ClassOpenConditionTableData m_Data;
|
||||
|
||||
public void Set(int classid)
|
||||
{
|
||||
m_ClassId = classid;
|
||||
m_ClassId.RandomizeCryptoKey();
|
||||
Set_UI();
|
||||
}
|
||||
|
||||
void Set_UI()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
var moneyid = table_GlobalValue.Ins.Get_Int("n_JobMaterialID");
|
||||
texts[2].text = $"{sdata.Get_ItemAmount(moneyid)}/1";
|
||||
|
||||
m_Data = table_classopencondition.Ins.Get_Data_orNull(m_ClassId);
|
||||
string condition = table_localtext.Ins.Get_Text(243);
|
||||
if (m_Data.n_RequireAbility > 0)
|
||||
{
|
||||
var abData = table_abilityconfig.Ins.Get_Data_orNull(m_Data.n_RequireAbility);
|
||||
condition = DSUtil.Format(242, abData.Get_Name());
|
||||
}
|
||||
if (m_Data.e_RequireAwakenType1 != eStat.None)
|
||||
condition += $"\n각성 {m_Data.e_RequireAwakenType1}, {m_Data.n_RequireAwakenStep1} 필요";
|
||||
if (m_Data.e_RequireAwakenType2 != eStat.None)
|
||||
condition += $"\n각성 {m_Data.e_RequireAwakenType2}, {m_Data.n_RequireAwakenStep2} 필요";
|
||||
texts[0].text = condition;
|
||||
if (sdata.IsObtainItem(m_ClassId))
|
||||
{ // 전직 함
|
||||
texts[1].text = sdata.Get_EqiupmentEquip(eItem.PC) == m_ClassId ?
|
||||
table_localtext.Ins.Get_Text(244) : table_localtext.Ins.Get_Text(245);
|
||||
gos[0].SetActive(false);
|
||||
gos[1].SetActive(true);
|
||||
gos[2].SetActive(false);
|
||||
}
|
||||
else
|
||||
{ // 전직 안함
|
||||
texts[1].text = table_localtext.Ins.Get_Text(246);
|
||||
gos[0].SetActive(true);
|
||||
gos[1].SetActive(false);
|
||||
gos[2].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
bool CanJobBuy(bool showtoast)
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (sdata.PC.IsObtainPC(m_ClassId)) return false;
|
||||
|
||||
// linkedId1 확인
|
||||
if (m_Data.n_linkedClass1 > 0 && !sdata.IsObtainItem(m_Data.n_linkedClass1))
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(254);
|
||||
return false;
|
||||
}
|
||||
|
||||
// linkedId2 확인
|
||||
if (m_Data.n_linkedClass2 > 0 && !sdata.IsObtainItem(m_Data.n_linkedClass2))
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(254);
|
||||
return false;
|
||||
}
|
||||
|
||||
// 특성 확인
|
||||
if (m_Data.n_RequireAbility > 0)
|
||||
{
|
||||
if (sdata.Get_AbilityLv(m_Data.n_RequireAbility) < 1)
|
||||
{
|
||||
if (showtoast)
|
||||
ToastUI.Ins.Set(242, table_itemlist.Ins.Get_ItemName(m_Data.n_RequireAbility));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 각성 확인 1
|
||||
if (m_Data.e_RequireAwakenType1 != eStat.None && sdata.Get_AwakenLv(m_Data.e_RequireAwakenType1) < m_Data.n_RequireAwakenStep1)
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(230);
|
||||
return false;
|
||||
}
|
||||
|
||||
// 각성 확인 2
|
||||
if (m_Data.e_RequireAwakenType2 != eStat.None && sdata.Get_AwakenLv(m_Data.e_RequireAwakenType2) < m_Data.n_RequireAwakenStep2)
|
||||
{
|
||||
if (showtoast) ToastUI.Ins.Set(230);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnClick_JobChange()
|
||||
{
|
||||
var sdata = ServerInfo.Ins.m_ServerData;
|
||||
|
||||
if (sdata.IsObtainItem(m_ClassId))
|
||||
{ // 착용 여부
|
||||
if (sdata.Get_EqiupmentEquip(eItem.PC) != m_ClassId)
|
||||
{ // 착용하기
|
||||
ServerInfo.Ins.Save_PC_EquipJob(m_ClassId, () =>
|
||||
{
|
||||
sdata.Equip.Set_Equip(eItem.PC, m_ClassId);
|
||||
Set_UI();
|
||||
PCJobUI.Ins.Set();
|
||||
MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // 전직
|
||||
if (CanJobBuy(true))
|
||||
{
|
||||
var moneyid = table_GlobalValue.Ins.Get_Int("n_JobMaterialID");
|
||||
if (sdata.Check_ItemAmount(moneyid, m_Data.n_NeedGoodsCount))
|
||||
{
|
||||
ServerInfo.Ins.Save_PC_BuyJob(m_Data.n_ClassID, () =>
|
||||
{
|
||||
sdata.Use_Item(moneyid, m_Data.n_NeedGoodsCount);
|
||||
sdata.PC.Add_PC(m_ClassId);
|
||||
|
||||
// 고유 스킬 지급
|
||||
var skills = table_skilllist.Ins.Get_DataList(eSkillType.JobPassive, m_Data.n_ClassID);
|
||||
for (int i = 0; i < skills.Count; i++)
|
||||
sdata.Add_Skill(skills[i].n_SkillID, 1);
|
||||
|
||||
Set_UI();
|
||||
MyValue.Get_ActorStatInfoorNull(eRole.PC);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_StatInfo()
|
||||
{
|
||||
m_PCJobDetailUI.Set();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
public class PCJobUI_Scroll : uScrollViewMgr
|
||||
{
|
||||
public override void Set(int _index)
|
||||
{
|
||||
var lst = table_classopencondition.Ins.Get_DataList(_index);
|
||||
Set_ScrollView(lst);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e8f2503a86a585549b3cfaaa1e6cd454
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
public class PCJobUI_StatBonus : uScrollViewMgr
|
||||
{
|
||||
List<MainStatCardData> list = new List<MainStatCardData>
|
||||
{
|
||||
new MainStatCardData{ mainStatType = eMainStatType.STR, showIngameStat = false, },
|
||||
new MainStatCardData{ mainStatType = eMainStatType.DEX, showIngameStat = false, },
|
||||
new MainStatCardData{ mainStatType = eMainStatType.INT, showIngameStat = false, },
|
||||
new MainStatCardData{ mainStatType = eMainStatType.LUCK , showIngameStat = false}
|
||||
};
|
||||
|
||||
public override void Set(int classid)
|
||||
{
|
||||
var classData = table_classconfig.Ins.Get_Data_orNull(classid);
|
||||
list[0].val = classData.n_DefaultStr;
|
||||
list[1].val = classData.n_DefaultDex;
|
||||
list[2].val = classData.n_DefaultInt;
|
||||
list[3].val = classData.n_DefaultLuk;
|
||||
Set_ScrollView(list);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
public class PCJobUI_Top : uScrollViewMgr
|
||||
{
|
||||
List<JobMainStatData> mainStatDatas = new List<JobMainStatData>
|
||||
{
|
||||
new JobMainStatData { stat = eStat.STR },
|
||||
new JobMainStatData { stat = eStat.DEX },
|
||||
new JobMainStatData { stat = eStat.INT },
|
||||
new JobMainStatData { stat = eStat.LUK },
|
||||
};
|
||||
|
||||
public override void Set()
|
||||
{
|
||||
var m_sdata = ServerInfo.Ins.m_ServerData;
|
||||
mainStatDatas[0].val = table_classconfig.Ins.Get_TotalStat_byClass(eStat.STR);
|
||||
mainStatDatas[1].val = table_classconfig.Ins.Get_TotalStat_byClass(eStat.DEX);
|
||||
mainStatDatas[2].val = table_classconfig.Ins.Get_TotalStat_byClass(eStat.INT);
|
||||
mainStatDatas[3].val = table_classconfig.Ins.Get_TotalStat_byClass(eStat.LUK);
|
||||
Set_ScrollView(mainStatDatas);
|
||||
}
|
||||
|
||||
public void OnClick_StatBouns()
|
||||
{
|
||||
ToastUI.Ins.Set(414);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 84ae7c8289c4d684394a9e1f307bb1e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue