Project_WL/Assets/Script/UI/Center/Mission/MissionUI.cs

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2024-12-15 01:39:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MissionUI : MenuBase
{
public GameObject go_ChapterTab;
protected override void Set_Contents()
{
base.Set_Contents();
go_ChapterTab.SetActive(CurTab == 2);
}
public override void Set_Noti()
{
var sdata = ServerInfo.Ins.m_ServerData;
gos_noti[0].SetActive(sdata.CanGet_MissionDaily()); // 0 일일
gos_noti[1].SetActive(sdata.CanGet_MissionRepeat()); // 1 반복
gos_noti[2].SetActive(sdata.CanGet_MissionAchi(-1)); // 2 업적
}
}