Project_WL/Assets/Script/UI/TestMap/TM_MonsterCard.cs

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using TMPro;
using UnityEngine.UI;
public class TM_MonsterCard : CardBase
{
public Image[] images;
public TextMeshProUGUI[] texts;
MonsterTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as MonsterTableData;
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_MonsterIcon);
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//texts[0].text = m_Data.Get_Name() + "\n공격 사거리 : " + m_Data.f_BaseATKRange;
var split = m_Data.s_MonsterPrefab.Split('/');
texts[0].text = split[split.Length - 1].Replace(".prefab", "") + "\n공격 사거리 : " + m_Data.f_BaseATKRange;
}
public void OnClick_Monster()
{
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TestMapUIMgr.Ins.MakeMob(m_Data);
}
}