Project_WL/Assets/Script/UI/TestMap/TM_MonsterCard.cs

24 lines
462 B
C#
Raw Normal View History

using TMPro;
using UnityEngine.UI;
public class TM_MonsterCard : CardBase
{
public Image[] images;
public TextMeshProUGUI[] texts;
MonsterTableData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as MonsterTableData;
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_MonsterIcon);
texts[0].text = m_Data.Get_Name();
}
public void OnClick_Monster()
{
}
}