24 lines
462 B
C#
24 lines
462 B
C#
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using TMPro;
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using UnityEngine.UI;
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public class TM_MonsterCard : CardBase
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{
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public Image[] images;
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public TextMeshProUGUI[] texts;
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MonsterTableData m_Data;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as MonsterTableData;
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.s_MonsterIcon);
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texts[0].text = m_Data.Get_Name();
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}
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public void OnClick_Monster()
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{
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}
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}
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