Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_DungeonBase.cs

19 lines
568 B
C#
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using TMPro;
using UnityEngine;
public class Ingame_DungeonBase : MonoBehaviour
{
public TextMeshProUGUI[] texts_base; // 0 던전&Lv, 1 남은 시간
public virtual void Set(float time)
{
gameObject.SetActive(true);
Set_TextTime(time);
DungeonInfo.Ins.m_Time = time;
DungeonInfo.Ins.act_Time = Set_TextTime;
}
void Set_TextTime(float time) { texts_base[1].text = Mathf.Max(0f, time).ToString("F2"); }
public virtual void Set_MaxMobCount(int maxCount) { }
public virtual void Add_MobCount(int mobid) { }
}