2025-01-26 03:52:03 +00:00
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using CodeStage.AntiCheat.ObscuredTypes;
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2025-01-22 23:03:43 +00:00
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using TMPro;
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using UnityEngine;
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public class Ingame_DungeonBase : MonoBehaviour
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{
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2025-01-26 03:52:03 +00:00
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protected ObscuredInt MaxMobCount, MobCount;
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2025-01-22 23:03:43 +00:00
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2025-01-26 03:52:03 +00:00
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public virtual void Set_DungeonInfo(int maxMobCount)
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2025-01-22 23:03:43 +00:00
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{
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gameObject.SetActive(true);
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2025-01-23 00:57:39 +00:00
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2025-01-26 03:52:03 +00:00
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MaxMobCount = maxMobCount;
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MaxMobCount.RandomizeCryptoKey();
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DungeonInfo.Ins.m_MaxDieMobCount = MaxMobCount;
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DungeonInfo.Ins.m_MaxDieMobCount.RandomizeCryptoKey();
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DungeonInfo.Ins.act_MobDieCount = Add_MobCount;
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}
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2025-01-23 06:49:08 +00:00
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public virtual void Add_MobCount(int mobid) { }
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2025-01-22 23:03:43 +00:00
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}
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