Project_WL/Assets/Script/UI/Map/MapChoiceUI_Dungeon.cs

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using System.Collections.Generic;
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using TMPro;
public class MapChoiceUI_Dungeon : uScrollViewMgr
{
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public static MapChoiceUI_Dungeon Ins;
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public TextMeshProUGUI[] texts; // 0 던전이름
public ArrowUI m_ArrowUI;
List<eDungeon> dungeons = new List<eDungeon> { eDungeon.d1_Mimic, eDungeon.d2_Maze, eDungeon.d3_Nightmare, eDungeon.d4_Wave };
eDungeon SelectDungeon = eDungeon.d1_Mimic;
private void Start() { Ins = this; }
private void OnEnable()
{
Set_UI();
Set_ScrollView(dungeons);
}
public override void Set_UI()
{
texts[0].text = SelectDungeon.ToString();
var sdata = ServerInfo.Ins.m_ServerData;
// TODO 정인호 : 서버에 현재 클리어 정보 있어야 함
//m_ArrowUI.Set(totalcount => { }, )
}
public void Select_Dungeon(eDungeon d)
{
SelectDungeon = d;
Set_UI();
}
}