Project_WL/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Nightmare.cs

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using System;
using System.Collections.Generic;
using TMPro;
public class DungeonResult_Nightmare : DungeonResultBase
{
public TextMeshProUGUI[] texts;
public override void Set(bool? win)
{
base.Set(win);
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var BeforeDmg = Math.Truncate(MyValue.MyChoiceMapData.d_NightmareBeforeDmg);
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var CurDmg = Math.Truncate(DungeonInfo.Ins.m_TotalDamage);
texts[0].text = DSUtil.Format("기존 데미지 : {0}\n\n현재 데미지 : {1}",
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NumberFormatter.FormatNumber(BeforeDmg),
NumberFormatter.FormatNumber(CurDmg));
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if (CurDmg > BeforeDmg)
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ServerInfo.Ins.Save_Rank("Rank_Damage", new List<string> { CurDmg.ToString() });
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var sdata = ServerInfo.Ins.m_ServerData;
sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3);
ServerInfo.Ins.Write(null, false);
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}
}