2025-01-30 23:36:55 +00:00
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using System;
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using System.Collections.Generic;
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using TMPro;
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public class DungeonResult_Nightmare : DungeonResultBase
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{
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public TextMeshProUGUI[] texts;
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public override void Set(bool? win)
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{
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base.Set(win);
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2025-01-31 05:32:03 +00:00
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var BeforeDmg = Math.Truncate(MyValue.MyChoiceMapData.d_NightmareBeforeDmg);
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2025-01-31 03:21:18 +00:00
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var CurDmg = Math.Truncate(DungeonInfo.Ins.m_TotalDamage);
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texts[0].text = DSUtil.Format("기존 데미지 : {0}\n\n현재 데미지 : {1}",
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2025-01-31 05:32:03 +00:00
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NumberFormatter.FormatNumber(BeforeDmg),
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NumberFormatter.FormatNumber(CurDmg));
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2025-01-30 23:36:55 +00:00
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if (CurDmg > BeforeDmg)
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2025-01-31 03:21:18 +00:00
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ServerInfo.Ins.Save_Rank("Rank_Damage", new List<string> { CurDmg.ToString() });
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2025-03-19 00:49:50 +00:00
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3);
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ServerInfo.Ins.Write(null, false);
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2025-01-30 23:36:55 +00:00
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}
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}
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