미션 보상 받기까지
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@ -71,6 +71,7 @@ messageinfo 엄청 느린 버그
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미션
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- 가이드
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- 업적
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- 주간
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- 일간
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-- 컨텐츠가 없어서 적용안된 미션 있음
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수상한 미궁 몹 수 이상하고, 안 움직임
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@ -1035,6 +1035,18 @@ public partial class ServerData
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}
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return 0;
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}
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public void Add_MissionLv(int group, int _id)
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{
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var key1 = Get_Key(group);
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if (Mission.ContainsKey(key1))
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{
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var key2 = Get_Key(_id);
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if (!Mission[key1].ContainsKey(key2)) // 레벨, 플레이타임과 같이 다른 값 참조하는 미션이 있으므로
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Mission[key1].Add(key2, new List<ObscuredInt> { 0, 0 });
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++Mission[key1][key2][0];
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Mission[key1][key2][0].RandomizeCryptoKey();
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}
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}
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public void Set_MissionCount(int group, int _id, int _v)
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{
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var key1 = Get_Key(group);
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@ -1073,6 +1085,10 @@ public partial class ServerData
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case ePurpose.ACCOUNT_LEVEL_UP_LIMIT:
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return PC.Lv;
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case ePurpose.CHECK_PLAYTIME:
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case ePurpose.CHECK_PLAYTIME_ACC:
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return Get_Common(eCommon.PlayTime) / 60;
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default:
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var key1 = Get_Key(group);
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if (Mission.ContainsKey(key1))
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@ -16,12 +16,15 @@ public class DungeonResult_Maze : DungeonResultBase
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if (nextFloor > curFloor)
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{
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sdata.Set_DungeonLv(eDungeon.d2_Maze, nextFloor);
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ServerInfo.Ins.Write(null, false);
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var maxTime = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull().f_Time;
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var floorTime = DungeonInfo.Ins.Get_Time(nextFloor);
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ServerInfo.Ins.Save_Rank("Rank_Maze",
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new List<string> { nextFloor.ToString(), ((int)(maxTime - floorTime)).ToString(), "0" });
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}
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 2);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null, false);
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}
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}
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@ -31,6 +31,9 @@ public class DungeonResult_Mimic : DungeonResultBase
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// TODO 정인호 : 승리 시 보상 지급
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if (sdata.Get_DungeonLv(eDungeon.d1_Mimic) < dungeonData.n_MapLv)
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sdata.Add_DungeonLv(eDungeon.d1_Mimic);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 1);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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}
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ServerInfo.Ins.Write(null);
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@ -18,5 +18,10 @@ public class DungeonResult_Nightmare : DungeonResultBase
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if (CurDmg > BeforeDmg)
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ServerInfo.Ins.Save_Rank("Rank_Damage", new List<string> { CurDmg.ToString() });
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var sdata = ServerInfo.Ins.m_ServerData;
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 3);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null, false);
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}
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}
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@ -17,7 +17,10 @@ public class DungeonResult_Wave : DungeonResultBase
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if (afterpoint > beforepoint)
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{
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sdata.Set_DungeonValue(eDungeon.d4_Wave, 2, afterpoint);
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ServerInfo.Ins.Write(null);
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}
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 4);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR_ALL);
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ServerInfo.Ins.Write(null);
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}
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}
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@ -1,4 +1,5 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class MissionCard : CardBase
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@ -6,6 +7,7 @@ public class MissionCard : CardBase
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public Image[] images; // 0 보상 아이콘, 1 보상 버튼
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public TextMeshProUGUI[] texts; // 0 조건, 1 보상수량, 2 진행상황
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public Slider slider_proc;
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public GameObject[] gos; // 0 완료
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MissionListTableData m_Data;
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@ -41,6 +43,15 @@ public class MissionCard : CardBase
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var skill = table_skilllist.Ins.Get_Data_orNull(m_Data.n_MissionConditionValue);
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, skill.Get_Name());
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break;
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case ePurpose.CONTENTS_CLEAR:
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switch (m_Data.n_MissionConditionValue)
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{
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case 1: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1001)); break;
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case 2: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1011)); break;
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case 3: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1021)); break;
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case 4: texts[0].text = DSUtil.Format(m_Data.n_MissionDesc, table_localtext.Ins.Get_Text(1031)); break;
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}
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break;
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default:
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texts[0].text = DSUtil.Format(m_Data.n_MissionDesc);
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break;
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@ -48,6 +59,12 @@ public class MissionCard : CardBase
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texts[1].text = m_Data.n_RewardCount.ToString();
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texts[2].text = $"{amount}/{m_Data.l_MissionConditionCount}";
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slider_proc.value = DSUtil.Get_SliderValue(amount / (float)m_Data.l_MissionConditionCount);
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Set_Complete();
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}
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void Set_Complete()
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{
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gos[0].SetActive(ServerInfo.Ins.m_ServerData.Get_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex) > 0);
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}
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public virtual void OnClick_GetReward()
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@ -55,7 +72,9 @@ public class MissionCard : CardBase
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var sdata = ServerInfo.Ins.m_ServerData;
|
||||
if (sdata.CanGet_Mission(m_Data.n_MissionGroupId, m_Data.n_MissionIndex))
|
||||
{
|
||||
Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 있음");
|
||||
sdata.Add_Item(m_Data.n_RewardValue, m_Data.n_RewardCount);
|
||||
sdata.Add_MissionLv(m_Data.n_MissionGroupId, m_Data.n_MissionIndex);
|
||||
Set_Complete();
|
||||
}
|
||||
else
|
||||
Popup.Ins.Set(ePopupType.One, 174, null, null, "미션 보상 받을 수 없음");
|
||||
|
|
|
|||
|
|
@ -67,14 +67,13 @@ public class DataCheckMgr : MyCoroutine
|
|||
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
sdata.Sub_AllFarmSlotTime(); // 실제 사용 데이터
|
||||
sdata.Sub_AllFarmShopTime(); // 실제 사용 데이터
|
||||
|
||||
// 실제 사용 데이터
|
||||
sdata.Sub_AllFarmSlotTime();
|
||||
sdata.Sub_AllFarmShopTime();
|
||||
sdata.Add_Common(eCommon.PlayTime);
|
||||
///////////////////
|
||||
|
||||
sdata.Sub_ShopADTime(-1);
|
||||
sdata.Add_Common(eCommon.PlayTime);
|
||||
//sdata.Add_MissionCount(MyValue.arr_Mission[0], 13);
|
||||
//sdata.Add_MissionCount(MyValue.arr_Mission[1], 11);
|
||||
sdata.Sub_AllPotionTime();
|
||||
sdata.Sub_Common(eCommon.CloverShopResetTime);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue