Project_WL/Assets/Script/Character/Projectile/Skill/Skill_DashSlash.cs

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using UnityEngine;
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public class Skill_DashSlash : ProjectileBase
{
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public GameObject go_effect;
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public override void Set(ProjectileData _data)
{
base.Set(_data);
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go_effect.SetActive(false);
_data.shooter.Set_Invisible(0.5f, () =>
{
go_effect.SetActive(true);
_data.shooter.Set_Warp(_data.target.Get_PositionFoward());
transform.position = _data.shooter.Get_Center_position();
StartCoroutine(Co_Off(0.1f));
});
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}
}