Project_WL/Assets/Script/UI/PC/Info/PCInfoUI_CollectionCard.cs

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using TMPro;
using UnityEngine;
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public class PCInfoUI_CollectionCard : CardBase
{
public PCInfoUI_CollectionCard_Scroll m_Scroll;
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public TextMeshProUGUI[] texts; // 0 이름, 1 능력치
public GameObject[] gos; // 0 잠금
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public override void Set<T>(T _base)
{
base.Set(_base);
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var data = _base as PCCostumeCollectionListTableData;
var sdata = ServerInfo.Ins.m_ServerData;
texts[0].text = table_localtext.Ins.Get_Text(data.n_CollectionName);
texts[1].text = MyText.Get_StatNameValueText(data.e_Stat, data.n_StatValue);
gos[0].SetActive(!data.IsCollection(sdata));
m_Scroll.Set(data.list_CostumeID);
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}
}