플라워 드라이어드 스킬1

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Ino 2025-06-09 05:45:18 +09:00
parent 27c0ccf534
commit 01268bc002
6 changed files with 10850 additions and 11329 deletions

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@ -1540,16 +1540,17 @@ public class Actor : MyCoroutine
#endregion
#region :
Coroutine co_dotheal;
public void DotHeal(double lifetime, float gaptime, double healhp, double healmp)
public void DotHeal(double lifetime, float gaptime, double healhp, double healmp, string effect = "")
{
if (healhp < 1) healhp = 1;
//if (healmp < 1) healmp = 1;
if (!DSUtil.CheckNull(co_dotheal)) StopCoroutine(co_dotheal);
co_dotheal = StartCoroutine(Co_DotHeal(lifetime, gaptime, healhp, healmp));
co_dotheal = StartCoroutine(Co_DotHeal(lifetime, gaptime, healhp, healmp, effect));
}
IEnumerator Co_DotHeal(double lifetime, float gaptime, double healhp, double healmp)
IEnumerator Co_DotHeal(double lifetime, float gaptime, double healhp, double healmp, string effect = "")
{
bool isEffect = !string.IsNullOrEmpty(effect);
while (lifetime > 0)
{
yield return new WaitForSeconds(gaptime);
@ -1557,6 +1558,8 @@ public class Actor : MyCoroutine
Heal(healhp);
Heal_MP(healmp);
if (isEffect) InGameInfo.Ins.Show_Effect(effect, this, eEffectLocation.Bottom, 1f);
lifetime -= gaptime;
}
co_dotheal = null;

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@ -7,6 +7,8 @@ public class Boss_FlowerDryad : BossMobActor
{
[Header("스킬1 쿨타임")]
public float Skill1CoolTime = 20f;
[Header("스킬1 차징 시간")]
public float Skill1ChargingTime = 3f;
[Header("스킬1 즉시 회복량")]
public float Skill1Heal = 0.1f;
[Header("스킬1 주변 몬스터 찾는 거리")]
@ -47,7 +49,7 @@ public class Boss_FlowerDryad : BossMobActor
CoolTime_Skill1 = 1f;
CoolTime_Skill2 = 2f;
CoolTime_Skill1 = 10000f;
//CoolTime_Skill1 = 10000f;
CoolTime_Skill2 = 20000f;
}
@ -72,9 +74,14 @@ public class Boss_FlowerDryad : BossMobActor
IEnumerator Co_Skill1()
{
Change_MobStatus(eMobStatus.Skill);
AnimationPlay("boss_skill1");
InGameInfo.Ins.Show_Effect("Effect_FlowerDryad_Skill1", Get_position());
AnimationPlay("boss_skill1charging");
InGameInfo.Ins.Show_Effect("Effect_FlowerDryad_Skill1Charging", this, eEffectLocation.Mid, Skill1ChargingTime);
yield return new WaitForSeconds(Skill1ChargingTime);
AnimationPlay("boss_skill1end");
yield return new WaitForSeconds(0.5f);
InGameInfo.Ins.Show_Effect("Effect_FlowerDryad_Skill1", Get_position());
var actors = ActorInfo.Ins.Get_AlliesActors(m_Enemy, Get_position(), Skill1FindDist);
for (int i = 0; i < actors.Count; i++)
{
@ -84,10 +91,7 @@ public class Boss_FlowerDryad : BossMobActor
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < actors.Count; i++)
{
actors[i].DotHeal(Skill1LifeTime, Skill1DelayTime, actors[i].Get_MaxHP() * Skill1PerHeal, 0);
InGameInfo.Ins.Show_Effect("Effect_FlowerDryad_Heal", actors[i], eEffectLocation.Bottom, Skill1LifeTime);
}
actors[i].DotHeal(Skill1LifeTime, Skill1DelayTime, actors[i].Get_MaxHP() * Skill1PerHeal, 0, "Effect_FlowerDryad_Heal");
Check_Battle();
Init(true, false);