인디케이터 추가

This commit is contained in:
Ino 2025-02-20 10:30:24 +09:00
parent a69366cbbb
commit 020396d527
8 changed files with 219 additions and 56 deletions

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@ -506,7 +506,13 @@ MonoBehaviour:
MagicID: 0
HealCount: 0
HealRate: 0.1
list_indicator: []
list_indicator:
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Skill1CoolTime: 8
Skill1TargetRange: 2
Skill1Speed: 5
Skill1Dmg: 3.5
Skill1StunTime: 2
--- !u!95 &6834610517749107232
Animator:
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@ -12,13 +12,22 @@ public class Boss_IceGolem : BossMobActor
public float Skill1Dmg = 3.5f;
[Header("스킬1 스턴 시간")]
public float Skill1StunTime = 2f;
[Header("스킬1 인디케이터")]
public string Skill1Indicator = "IceGolem_Skill1_Indicator";
float m_skill1cooltime;
float m_skill1cooltime = 1f;
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
{
base.Set(isEnemy, owner, sdata, _id, _stop, _ui);
if (DSUtil.CheckNull(go_indicator1))
IndicatorInfo.Ins.Make_Indicator(Skill1Indicator, go => { go_indicator1 = go; });
}
protected override void Update()
{
base.Update();
if (IsDead()) return;
if (IsDead() || IsStop) return;
//if (CanUseSkill1)
{
@ -29,8 +38,11 @@ public class Boss_IceGolem : BossMobActor
Run_byUseSkill(Skill1TargetRange, Skill1Speed, success =>
{
AnimationPlay("boss_skill1start");
go_indicator1.transform.position = Get_position();
go_indicator1.SetActive(true);
Jump(0.5f, 3f, 2f, 5f, () =>
{
go_indicator1.SetActive(false);
AnimationPlay("boss_skill1attack");
Change_MobStatus(eMobStatus.Attack);
});

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@ -1,71 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossMobActor : MobActor
{
public List<GameObject> list_indicator;
protected GameObject go_indicator1, go_indicator2;
protected bool CanUseSkill1, CanUseSkill2;
protected float CoolTime_Skill1, CoolTime_Skill2;
int m_attackIndex = 0, m_maxAttackIndex;
float m_attackspeed;
protected override void Awake()
{
base.Awake();
Init();
}
void Init()
{
list_indicator.ForEach(f => f.SetActive(false));
}
protected override void Update()
{
base.Update();
if (IsDead()) return;
if (IsDead() || IsStop) return;
}
void Init()
{
if (!DSUtil.CheckNull(go_indicator1)) go_indicator1.SetActive(false);
if (!DSUtil.CheckNull(go_indicator2)) go_indicator2.SetActive(false);
}
public override void Del_Target(bool forcedel = false)
{
base.Del_Target(forcedel);
if (!isTarget) Init();
}
public override void Indicator(int a)
{
base.Indicator(a);
var index = 0;
if (isPlaying(eAnim.Attack2)) index = 1;
else if (isPlaying(eAnim.Attack3)) index = 2;
list_indicator[index].SetActive(a == 0);
if (a == 1)
{ // 데미지 투사체 생성
m_animation.speed = m_attackspeed;
var startpos = Get_CenterPositionFoward();
if (ProjectileInfo.ProjectileInfoOn)
{
if (index == 0)
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime1);
else if (index == 1)
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime2);
else
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile3, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime3);
}
Set_Coroutine_withCancel(() =>
{
Change_MobStatus(eMobStatus.PatrolWait);
++m_attackIndex;
if (m_attackIndex >= m_maxAttackIndex) m_attackIndex = 0;
}, 0.95f - m_animation.GetCurrentAnimatorStateInfo(0).normalizedTime);
}
Init();
}
public override void Get_Damage(DamageInfo _dinfo)

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@ -0,0 +1,23 @@
using System;
using UnityEngine;
public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
{
[RuntimeInitializeOnLoadMethod]
static void OnRuntimeMethodLoad()
{
var go = new GameObject("IndicatorInfo").AddComponent<IndicatorInfo>();
DontDestroyOnLoad(go.gameObject);
}
public void Make_Indicator(string indicatorName, Action<GameObject> action)
{
AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/Obj/{indicatorName}.prefab", handle =>
{
var go = DSUtil.Get_Clone(handle.Result);
go.transform.parent = transform;
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(go);
action(go);
});
}
}

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