인디케이터 추가
This commit is contained in:
parent
a69366cbbb
commit
020396d527
|
|
@ -1,5 +1,18 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-5592938566756686957
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
|
|
@ -8,7 +21,7 @@ Material:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Indicator
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
|
|
@ -17,12 +30,17 @@ Material:
|
|||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
|
@ -61,10 +79,16 @@ Material:
|
|||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendOp: 0
|
||||
- _BumpScale: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
|
|
@ -72,12 +96,17 @@ Material:
|
|||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _QueueOffset: 0
|
||||
- _SampleGI: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
|||
|
|
@ -506,7 +506,13 @@ MonoBehaviour:
|
|||
MagicID: 0
|
||||
HealCount: 0
|
||||
HealRate: 0.1
|
||||
list_indicator: []
|
||||
list_indicator:
|
||||
- {fileID: 0}
|
||||
Skill1CoolTime: 8
|
||||
Skill1TargetRange: 2
|
||||
Skill1Speed: 5
|
||||
Skill1Dmg: 3.5
|
||||
Skill1StunTime: 2
|
||||
--- !u!95 &6834610517749107232
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
|
|
|
|||
|
|
@ -0,0 +1,117 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &821061129531636761
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2201136656505196193}
|
||||
m_Layer: 3
|
||||
m_Name: IceGolem_Skill1_Indicator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2201136656505196193
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 821061129531636761}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6375824511339138443}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &5389208046211158943
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6375824511339138443}
|
||||
- component: {fileID: 292154521008100957}
|
||||
- component: {fileID: 3775451288762826441}
|
||||
m_Layer: 3
|
||||
m_Name: Indicator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6375824511339138443
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 8, y: 8, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2201136656505196193}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &292154521008100957
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3775451288762826441
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5389208046211158943}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 3e1c80888ebc582469572ddac13cc967, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ab011634068792743ba1b8f8659324c1
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -12,13 +12,22 @@ public class Boss_IceGolem : BossMobActor
|
|||
public float Skill1Dmg = 3.5f;
|
||||
[Header("스킬1 스턴 시간")]
|
||||
public float Skill1StunTime = 2f;
|
||||
[Header("스킬1 인디케이터")]
|
||||
public string Skill1Indicator = "IceGolem_Skill1_Indicator";
|
||||
|
||||
float m_skill1cooltime;
|
||||
float m_skill1cooltime = 1f;
|
||||
|
||||
public override void Set(bool isEnemy, Actor owner, ServerData sdata, int _id, bool _stop, bool _ui = false)
|
||||
{
|
||||
base.Set(isEnemy, owner, sdata, _id, _stop, _ui);
|
||||
if (DSUtil.CheckNull(go_indicator1))
|
||||
IndicatorInfo.Ins.Make_Indicator(Skill1Indicator, go => { go_indicator1 = go; });
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (IsDead()) return;
|
||||
if (IsDead() || IsStop) return;
|
||||
|
||||
//if (CanUseSkill1)
|
||||
{
|
||||
|
|
@ -29,8 +38,11 @@ public class Boss_IceGolem : BossMobActor
|
|||
Run_byUseSkill(Skill1TargetRange, Skill1Speed, success =>
|
||||
{
|
||||
AnimationPlay("boss_skill1start");
|
||||
go_indicator1.transform.position = Get_position();
|
||||
go_indicator1.SetActive(true);
|
||||
Jump(0.5f, 3f, 2f, 5f, () =>
|
||||
{
|
||||
go_indicator1.SetActive(false);
|
||||
AnimationPlay("boss_skill1attack");
|
||||
Change_MobStatus(eMobStatus.Attack);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,71 +1,29 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BossMobActor : MobActor
|
||||
{
|
||||
public List<GameObject> list_indicator;
|
||||
|
||||
protected GameObject go_indicator1, go_indicator2;
|
||||
protected bool CanUseSkill1, CanUseSkill2;
|
||||
protected float CoolTime_Skill1, CoolTime_Skill2;
|
||||
|
||||
int m_attackIndex = 0, m_maxAttackIndex;
|
||||
float m_attackspeed;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
list_indicator.ForEach(f => f.SetActive(false));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (IsDead()) return;
|
||||
if (IsDead() || IsStop) return;
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (!DSUtil.CheckNull(go_indicator1)) go_indicator1.SetActive(false);
|
||||
if (!DSUtil.CheckNull(go_indicator2)) go_indicator2.SetActive(false);
|
||||
}
|
||||
|
||||
public override void Del_Target(bool forcedel = false)
|
||||
{
|
||||
base.Del_Target(forcedel);
|
||||
if (!isTarget) Init();
|
||||
}
|
||||
|
||||
public override void Indicator(int a)
|
||||
{
|
||||
base.Indicator(a);
|
||||
var index = 0;
|
||||
if (isPlaying(eAnim.Attack2)) index = 1;
|
||||
else if (isPlaying(eAnim.Attack3)) index = 2;
|
||||
list_indicator[index].SetActive(a == 0);
|
||||
|
||||
if (a == 1)
|
||||
{ // 데미지 투사체 생성
|
||||
m_animation.speed = m_attackspeed;
|
||||
|
||||
var startpos = Get_CenterPositionFoward();
|
||||
if (ProjectileInfo.ProjectileInfoOn)
|
||||
{
|
||||
if (index == 0)
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile1, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime1);
|
||||
else if (index == 1)
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile2, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime2);
|
||||
else
|
||||
ProjectileInfo.Ins.Shoot_Projectile(m_MonsterTableData.s_Porjectile3, this, m_Target, 1f, startpos, m_MonsterTableData.f_ProjectileLifeTime3);
|
||||
}
|
||||
|
||||
Set_Coroutine_withCancel(() =>
|
||||
{
|
||||
Change_MobStatus(eMobStatus.PatrolWait);
|
||||
++m_attackIndex;
|
||||
if (m_attackIndex >= m_maxAttackIndex) m_attackIndex = 0;
|
||||
}, 0.95f - m_animation.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
}
|
||||
Init();
|
||||
}
|
||||
|
||||
public override void Get_Damage(DamageInfo _dinfo)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class IndicatorInfo : MonoBehaviourSingletonTemplate<IndicatorInfo>
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod]
|
||||
static void OnRuntimeMethodLoad()
|
||||
{
|
||||
var go = new GameObject("IndicatorInfo").AddComponent<IndicatorInfo>();
|
||||
DontDestroyOnLoad(go.gameObject);
|
||||
}
|
||||
|
||||
public void Make_Indicator(string indicatorName, Action<GameObject> action)
|
||||
{
|
||||
AddrResourceMgr.Ins.LoadObject<GameObject>($"Assets/Res_Addr/Obj/{indicatorName}.prefab", handle =>
|
||||
{
|
||||
var go = DSUtil.Get_Clone(handle.Result);
|
||||
go.transform.parent = transform;
|
||||
AddrResourceMgr.Ins.Set_AddressableReleaseSelf(go);
|
||||
action(go);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9ef6ec5366532e846b0d271469dcc24e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue