영웅 특성 정리

This commit is contained in:
Ino 2025-04-28 14:40:43 +09:00
parent 7dd9d7bfe9
commit 023440b051
8 changed files with 13 additions and 20 deletions

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@ -1,7 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
@ -22,14 +19,14 @@ public class PCAbilityCard : CardBase
var nextability = table_abilityconfig.Ins.Get_Data_orNull(m_Data.n_NextAbility);
if (!DSUtil.CheckNull(nextability))
{
if (nextability.n_AbilityStep > m_Data.n_AbilityStep) // 아래로
if (nextability.n_AbilityOrder > m_Data.n_AbilityOrder) // 아래로
gos_arrow[2].SetActive(true);
else if (nextability.n_AbilityStep < m_Data.n_AbilityStep) // 위로
else if (nextability.n_AbilityOrder < m_Data.n_AbilityOrder) // 위로
gos_arrow[3].SetActive(true);
if (nextability.n_AbilityOrder - m_Data.n_AbilityOrder >= 2)
if (nextability.n_AbilityStep - m_Data.n_AbilityStep >= 2)
gos_arrow[1].SetActive(true);
else if (nextability.n_AbilityOrder - m_Data.n_AbilityOrder == 1)
else if (nextability.n_AbilityStep - m_Data.n_AbilityStep == 1)
gos_arrow[0].SetActive(true);
}
}

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@ -3,15 +3,15 @@ public class PCAbilityCards : CardBase
public PCAbilityCard[] arr_PCAbilityCard;
AbilityConfigTableData m_Data;
int m_Order;
int m_Step;
public override void Set<T>(T _base)
{
m_Data = _base as AbilityConfigTableData;
if (m_Data.n_AbilityOrder == m_Order)
if (m_Data.n_AbilityStep == m_Step)
{
base.Set(_base);
arr_PCAbilityCard[m_Data.n_AbilityStep - 1].Set(m_Data);
arr_PCAbilityCard[m_Data.n_AbilityOrder - 1].Set(m_Data);
//arr_PCAbilityCard[0].transform.localPosition = new Vector3(50f, 150f);
//arr_PCAbilityCard[1].transform.localPosition = new Vector3(50f, 0f);
@ -27,8 +27,8 @@ public class PCAbilityCards : CardBase
public override void Set(int _val)
{
m_Order = _val;
name = m_Order.ToString();
m_Step = _val;
name = m_Step.ToString();
}
public override void Do_SomeThing()

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@ -1,7 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PCAbilityUI_Scrollview : uScrollViewMgr
{
public void Set(eBattleType battleType)