f_AttackSPD f_MoveSPD
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@ -11,4 +11,7 @@ https://www.notion.so/devlucas/1b3e9deec17180428860fb00520bd1d3#1e0e9deec17180b9
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https://www.notion.so/devlucas/e44d3dd251274d7faa53dab3a6971034#1e2e9deec171807ca538ce0a51382028
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펫
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https://www.notion.so/devlucas/cdf4ccaec98044fa80d100ccc0d91429#1e2e9deec1718087aa07f47d93b0949d
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https://www.notion.so/devlucas/cdf4ccaec98044fa80d100ccc0d91429#1e2e9deec1718087aa07f47d93b0949d
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수집 성장 시스템
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https://www.notion.so/devlucas/ce8ecb2f988543e293b3358efd38ac91#1e3e9deec17180bf8d16ce0297aa84ac
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@ -40,6 +40,20 @@ public class ClassConfigTableData : TableDataBase
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set { _AttackRange = value; _AttackRange.RandomizeCryptoKey(); }
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} // 공격 범위
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ObscuredFloat _AttackSPD;
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public float f_AttackSPD
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{
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get { return _AttackSPD; }
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set { _AttackSPD = value; _AttackSPD.RandomizeCryptoKey(); }
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} // 공격 범위
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ObscuredFloat _MoveSPD;
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public float f_MoveSPD
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{
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get { return _MoveSPD; }
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set { _MoveSPD = value; _MoveSPD.RandomizeCryptoKey(); }
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} // 공격 범위
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public eMainStatType e_MainStatType { get; set; } // 주스텟 타입
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// ObscuredInt 적용
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@ -301,6 +301,8 @@ public class ActorStatInfo
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dic_StatValue[eStat.LUK] = table_classconfig.Ins.Get_PureStat(eStat.LUK, m_sdata);
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Set_Stat(true, eStat.MaxHP, classData.n_DefaultHP);
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Set_Stat(true, eStat.MaxMP, classData.n_DefaultMP);
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Set_Stat(true, eStat.HERO_ATK_SPD, classData.f_AttackSPD);
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Set_Stat(true, eStat.HERO_MOVE_SPD, classData.f_MoveSPD);
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Set_GlobalValue(); // GlobalValue 값 적용
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Set_JobPassive(classData); // 직업 전용 패시브 값 적용
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