수호전사 기본, 기본 공격, 어그로 스킬, f_디폴트 -> n_디폴트 및 *0.0001 계산
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@ -77,7 +77,7 @@ PC 기본 공격
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//- 10101 풋내기 전사
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//- 10102 마검사
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//- 10201 블레이드 댄서
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- 10202 암살자
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//- 10202 암살자
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//- 10301 견습 마법사
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//- 10302 숙련 마도사
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//- 10303 소환사
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[{"n_ClassID": "10501", "n_linkedClass1": "0", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10101", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "None", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10401", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10301", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10502", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10601", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10201", "n_linkedClass1": "10101", "n_linkedClass2": "10401", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10402", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10202", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10102", "n_linkedClass1": "10401", "n_linkedClass2": "10301", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "5", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10302", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10303", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}]
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[{"n_ClassID": "10501", "n_linkedClass1": "0", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10101", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "None", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10401", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10301", "n_linkedClass1": "10501", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10502", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10601", "n_linkedClass1": "10101", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10201", "n_linkedClass1": "10101", "n_linkedClass2": "10401", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10402", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10202", "n_linkedClass1": "10401", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10102", "n_linkedClass1": "10401", "n_linkedClass2": "10301", "n_RequireAbility": "0", "e_RequireAwakenType1": "STR", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10302", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "DEX", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}, {"n_ClassID": "10303", "n_linkedClass1": "10301", "n_linkedClass2": "0", "n_RequireAbility": "0", "e_RequireAwakenType1": "INT", "n_RequireAwakenStep1": "0", "e_RequireAwakenType2": "None", "n_RequireAwakenStep2": "0", "n_NeedGoodsCount": "1"}]
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|
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||||
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|
||||
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|
||||
limit:
|
||||
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|
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|
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|
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|
||||
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|
||||
humanName: Left Middle Proximal
|
||||
limit:
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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parentName: Bip001 Spine
|
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|
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|
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parentName: Bip001 Spine1
|
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|
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|
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parentName: Bip001 Spine2
|
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|
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|
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parentName: Bip001 L Clavicle
|
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|
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|
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|
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|
||||
parentName: Bip001 L UpperArm
|
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|
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|
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|
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|
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parentName: Bip001 L Forearm
|
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|
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|
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scale: {x: 1.0000002, y: 1.0000006, z: 1.0000006}
|
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|
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parentName: Bip001 L Hand
|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
parentName: Bip001 L Finger1
|
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|
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|
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|
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|
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parentName: Bip001 L Finger11
|
||||
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|
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|
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000002}
|
||||
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|
||||
parentName: Bip001 L Hand
|
||||
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|
||||
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|
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scale: {x: 0.999999, y: 0.9999998, z: 0.99999994}
|
||||
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|
||||
parentName: Bip001 L Finger2
|
||||
position: {x: -0.11792168, y: 0.00000019378662, z: 0}
|
||||
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|
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scale: {x: 1, y: 1.0000005, z: 1.0000008}
|
||||
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|
||||
parentName: Bip001 L Finger21
|
||||
position: {x: -0.09254726, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||
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|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.30279014, y: -0.018052192, z: 0.044169568}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000002, z: 1.0000005}
|
||||
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|
||||
parentName: Bip001 L Finger3
|
||||
position: {x: -0.11230777, y: 0, z: 0.000000024223327}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000005, z: 1.0000008}
|
||||
- name: Bip001 L Finger32
|
||||
parentName: Bip001 L Finger31
|
||||
position: {x: -0.08760996, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.0000007, z: 1.0000007}
|
||||
- name: Bip001 L Finger4
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.2754579, y: -0.0026349167, z: 0.09371114}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000005}
|
||||
- name: Bip001 L Finger41
|
||||
parentName: Bip001 L Finger4
|
||||
position: {x: -0.090694465, y: 0.00000019378662, z: -0.000000024223327}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000004, y: 1.000001, z: 1.000001}
|
||||
- name: Bip001 L Finger42
|
||||
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@ -283,7 +283,11 @@ public class Actor : MyCoroutine
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var dinfo = new DamageInfo();
|
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dinfo.Beater = this;
|
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dinfo.Beater_pd = _pd;
|
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|
||||
dinfo.BaseDmg = addAtk + (_pd.BaseDmg > 0 ? _pd.BaseDmg : m_Stat.Get_Stat(eStat.BaseDmg));
|
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var atkDownData = Get_CCData(eCC.ATK_Down);
|
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if (atkDownData.CCTime > 0f) dinfo.BaseDmg -= dinfo.BaseDmg * atkDownData.CCDmg;
|
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|
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if (dic_ccData[eCC.MultiShot].CCTime > 0f)
|
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dinfo.BaseDmg -= dinfo.BaseDmg * dic_ccData[eCC.MultiShot].CCDmg;
|
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dinfo.Damage = dinfo.BaseDmg * _attackrate;
|
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|
|
@ -1043,6 +1047,8 @@ public class Actor : MyCoroutine
|
|||
Buff_or_Debuff(eCC.MOVSPD_Up, LifeTime, val3);
|
||||
break;
|
||||
case eSkillExtraType.Aggro:
|
||||
Buff_or_Debuff(eCC.ATK_Down, LifeTime, val2 + pd.CC_AddVal1);
|
||||
Buff_or_Debuff(eCC.DEF_Down, LifeTime, val3 + pd.CC_AddVal1);
|
||||
break;
|
||||
case eSkillExtraType.VampirHeal:
|
||||
_dinfo.Beater.Heal(val2);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,21 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class Skill_Aggro : ProjectileBase
|
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{
|
||||
[Header("도발 범위")]
|
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public float aggroRange = 5f;
|
||||
|
||||
public override void Set(ProjectileData _data)
|
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{
|
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base.Set(_data);
|
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transform.position = _data.shooter.Get_position();
|
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transform.eulerAngles = Vector3.zero;
|
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_data.CC_AddVal1 = m_ProjecTileData.Get_SkillDamagePercent();
|
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|
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var enemies = Get_Enemies(transform, aggroRange);
|
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for (int i = 0; i < enemies.Count; i++)
|
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enemies[i].Check_Extra(Get_DamageInfo());
|
||||
|
||||
StartCoroutine(Co_Off(2f));
|
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}
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}
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@ -264,6 +264,7 @@ public partial class InGameInfo : MyCoroutine
|
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switch (_ptd.m_SkillListTableData.e_SkillTarget)
|
||||
{
|
||||
case eSkillTarget.Self:
|
||||
case eSkillTarget.SelfEnemy:
|
||||
_ptd.target = _ptd.shooter;
|
||||
break;
|
||||
case eSkillTarget.Team:
|
||||
|
|
|
|||
|
|
@ -68,8 +68,8 @@ public class EquipmentSlotUpgradeTableData : TableDataBase
|
|||
set { _BalanceConstantPrice = value; _BalanceConstantPrice.RandomizeCryptoKey(); }
|
||||
} // 재화 소모 밸런스 상수 K값
|
||||
|
||||
public float Get_MainStatValue(int lv) { return Get_Value(lv, n_DefaultValue, f_LevelPerValue, f_BalanceConstant); }
|
||||
public float Get_Price(int lv) { return Get_Value(lv, f_BalanceConstantPrice, f_LevelPerValue, f_LevelPerValuePrice); }
|
||||
public float Get_MainStatValue(int lv) { return Get_Value(lv, f_BalanceConstant, n_DefaultValue, f_LevelPerValue); }
|
||||
public float Get_Price(int lv) { return Get_Value(lv, f_BalanceConstantPrice, n_DefaultValuePrice, f_LevelPerValuePrice); }
|
||||
}
|
||||
|
||||
public class table_equipslotupgrade : table_missionbase
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Newtonsoft.Json;
|
|||
using UnityEngine;
|
||||
|
||||
public enum eSkillType { Active, Passive, JobPassive }
|
||||
public enum eSkillTarget { Enemy, Self, Team, Pet }
|
||||
public enum eSkillTarget { Enemy, Self, SelfEnemy, Team, Pet }
|
||||
public enum eSkillExtraType { None, Frost, Cure, Freezing, Blood, Poison, Burn, Stun, Slow, StatUp, ManaShield, SwordShield,
|
||||
SpeedUp, DefenceDecrease, Aggro, VampirHeal, Knockback, Airborne, Curse, }
|
||||
|
||||
|
|
@ -80,8 +80,8 @@ public class SkillListTableData : TableDataBase
|
|||
public eSkillTarget e_SkillTarget { get; set; }
|
||||
|
||||
// 기본 스킬 데미지
|
||||
ObscuredFloat _DefaultValue;
|
||||
public float f_DefaultValue
|
||||
ObscuredInt _DefaultValue;
|
||||
public int n_DefaultValue
|
||||
{
|
||||
get { return _DefaultValue; }
|
||||
set { _DefaultValue = value; _DefaultValue.RandomizeCryptoKey(); }
|
||||
|
|
@ -178,7 +178,7 @@ public class SkillListTableData : TableDataBase
|
|||
public float Get_SkillDamage(ActorStatInfo statInfo, int lv, int nextlv = 0)
|
||||
{
|
||||
var cal_lv = lv + (int)statInfo.Get_Stat(eStat.ALL_SKILL) + nextlv;
|
||||
return Get_Value(cal_lv, f_BalanceConstant, f_DefaultValue, f_LevelPerValue);
|
||||
return Get_Value(cal_lv, f_BalanceConstant, n_DefaultValue, f_LevelPerValue);
|
||||
}
|
||||
public float Get_CoolTime(double _v) { return f_CoolTime - f_CoolTime * (float)_v; }
|
||||
public float Get_ReinforcePrice(int lv) { return Get_Value(lv, f_BalanceConstantPrice, n_DefaultValuePrice, f_LevelPerValuePrice, true); }
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using CodeStage.AntiCheat.ObscuredTypes;
|
|||
using Newtonsoft.Json;
|
||||
|
||||
public enum eEffectLocation { Top, Mid, Bottom }
|
||||
public enum eSkillExtraTiming { Start, Hit }
|
||||
public enum eSkillExtraTiming { Start, Hit, Skill }
|
||||
|
||||
public class SkillTypeConfigTableData : TableDataBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -32,6 +32,8 @@ public class ObjectPool<T> where T : new()
|
|||
val = defaultval + lv * perlv;
|
||||
else
|
||||
val = defaultval + Mathf.Pow(lv * perlv, balance * Mathf.Sqrt(lv));
|
||||
val *= 0.0001f;
|
||||
|
||||
if (abandon) val = Mathf.Floor(val); // 소수점 이하 모두 버림
|
||||
return val;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ public enum eSpawnerType { Random, Order, Phase, PhaseAllKill }
|
|||
public enum eAnim { Idle, Run, Die, Hit, Dodge, Attack, Attack2, Attack3, Attack4, Skill }
|
||||
public enum eCC { BossDamage, MobDamage, PiercingBuff, ATK_Up, ATKSPD_Up, MOVSPD_Up, ATKSPD_Down, MOVSPD_Down, DEF_Down, M_DEF_Down, // 움직임 자유
|
||||
STR_Mul_Up, DEX_Mul_Up, INT_Mul_Up, LUK_Mul_Up, Burn, Blooding, Poison, ManaShield, MPRecoverTime, // 움직임 자유
|
||||
Cri_Up, MultiShot, // 움직임 자유
|
||||
Cri_Up, MultiShot, ATK_Down, // 움직임 자유
|
||||
|
||||
Freeze, Attract, KnockedAirborne, KnockBack, Stun, // 움직임 제한
|
||||
|
||||
|
|
@ -207,6 +207,7 @@ public enum eEffect
|
|||
Skill_ShadowSlash, Skill_DarkAmbush, Skill_PhantomFrenzy,
|
||||
Skill_UnpredictableArrow, Skill_TrapSetup, Skill_BindingArrow,
|
||||
Skill_MultiShot, Skill_RapidShot, Skill_ArrowRain,
|
||||
Skill_Aggro,
|
||||
|
||||
Skill_Poison,
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue