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@ -72,7 +72,7 @@ public static class AutoBuild
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var curVer = PlayerSettings.bundleVersion;
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var curVer = PlayerSettings.bundleVersion;
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PlayerSettings.bundleVersion = "9.9.9";
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PlayerSettings.bundleVersion = "9.9.9";
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EditorUserBuildSettings.buildAppBundle = false;
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EditorUserBuildSettings.buildAppBundle = false;
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BuildStart("AndroidData/TestButler_" + Application.version + "_" + DateTime.Now.ToString("yyyyMMddHHmmss") + ".apk", BuildTarget.Android);
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BuildStart("AndroidData/Test_himminji_" + Application.version + "_" + DateTime.Now.ToString("yyyyMMddHHmmss") + ".apk", BuildTarget.Android);
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PlayerSettings.bundleVersion = curVer;
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PlayerSettings.bundleVersion = curVer;
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}
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}
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[MenuItem("AutoBuild/Build Live AAB")]
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[MenuItem("AutoBuild/Build Live AAB")]
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@ -38,5 +38,3 @@ classconfig 에 의해 정해짐
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코스튬
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코스튬
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- 코스튬 나오고 난 뒤 세팅
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- 코스튬 나오고 난 뒤 세팅
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로비 카메라
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- 칠대죄
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@ -285,7 +285,6 @@ public partial class InGameInfo : MyCoroutine
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{
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{
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if (handle.IsDone && handle.Status == AsyncOperationStatus.Succeeded)
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if (handle.IsDone && handle.Status == AsyncOperationStatus.Succeeded)
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{
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{
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Debug.Log($"{prefab} 이펙트 로드 결과 : {handle.Result}");
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var temp = DSUtil.Get_Clone(handle.Result, tf_Effects);
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var temp = DSUtil.Get_Clone(handle.Result, tf_Effects);
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dic_str_Effect[prefab].Add(temp);
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dic_str_Effect[prefab].Add(temp);
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act?.Invoke(temp);
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act?.Invoke(temp);
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