미궁 랭킹 ui 작업 중... 2

This commit is contained in:
Ino 2025-01-29 16:31:24 +09:00
parent 9ba1789fcb
commit 10f4305d5c
3 changed files with 8 additions and 10 deletions

View File

@ -11,12 +11,17 @@ public class RankCard_Maze : CardBase
{ {
base.Set(_base); base.Set(_base);
EntityLeaderboardEntry data = _base as EntityLeaderboardEntry; EntityLeaderboardEntry data = _base as EntityLeaderboardEntry;
var metaDatas = data.Metadata.Split('|'); // 0 코스튬Id
texts[0].text = data.Rank > 3 ? data.Rank.ToString() : ""; texts[0].text = data.Rank > 3 ? data.Rank.ToString() : "";
images[0].enabled = data.Rank <= 3; images[0].enabled = data.Rank <= 3;
if (images[0].enabled) if (images[0].enabled)
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.Rank)); images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(DSUtil.Format("rank{0}", data.Rank));
texts[1].text = data.DisplayName; texts[1].text = data.DisplayName;
texts[2].text = $"F{data.Scores[0]}"; texts[2].text = $"F{data.Scores[0]}";
//images[1].sprite = data.Metadata;
// TODO 정인호 : 얼굴은 어디에 종속인 지 아직 모름
//var costumetable = table_costumelist.Ins.Get_Data_orNull(int.Parse(metaDatas[0]));
//images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(costumetable.s_Image);
} }
} }

View File

@ -530,15 +530,7 @@ public class ServerInfo : MyCoroutine
result => result =>
{ {
NetWait.Ins.Set(false); NetWait.Ins.Set(false);
if (!DSUtil.CheckNull(result) && result.Rankings.Count > 0) _act100?.Invoke(result.Rankings);
{
_act100?.Invoke(result.Rankings);
}
else
{
ToastUI.Ins.Set(143);
_act100(null);
}
}, error => }, error =>
{ {
NetWait.Ins.Set(false); NetWait.Ins.Set(false);

View File

@ -46,6 +46,7 @@ public class MyInfoUI : MonoBehaviourSingletonuScrollViewArrMgr<MyInfoUI>
var sdata = ServerInfo.Ins.m_ServerData; var sdata = ServerInfo.Ins.m_ServerData;
var pcid = sdata.Get_EqiupmentEquip(eItem.PC); var pcid = sdata.Get_EqiupmentEquip(eItem.PC);
var classData = table_classconfig.Ins.Get_Data_orNull(pcid); var classData = table_classconfig.Ins.Get_Data_orNull(pcid);
// TODO 정인호 : 얼굴은 어디에 종속인 지 아직 모름
//sprites[0].sprite = UIAtlasMgr.Ins.Get_Sprite(pcid); //sprites[0].sprite = UIAtlasMgr.Ins.Get_Sprite(pcid);
sprites[1].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType, true); sprites[1].sprite = UIAtlasMgr.Ins.Get_MainStatSprite(classData.e_MainStatType, true);